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BodyThrust

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BodyThrust

Show deprecated

The BodyThrust object applies (or exerts) a force relative to the part to which it is parented at a specific location. It behaves similar to a BodyForce, except that this object’s force applies at a specific point (BodyThrust/Location), allowing you to exert a torque (rotational force). To apply a force dynamically so that a part maintains a constant angular velocity, use a BodyAngularVelocity instead. To apply a force dynamically so that a part maintains a constant orientation (angular position), use a BodyGyro.

Properties

Vector3

Force

Determines the amount of force exerted on each axis relative to the part

Vector3

Location

Determines the relative position where the BodyThrust/Force|Force is exerted

Functions

Events