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BloomEffect

Show deprecated

BloomEffect

Show deprecated

The BloomEffect creates the effect of a camera viewing very bright light. It causes brighter colors to glow, similar to applying the Neon BasePart/Material|Material to everything, including the the Sky. Multiple BloomEffect objects can be used at the same time; doing so can further strengthen the result. Like other post-processing effects, objects of this type will only work while PostEffect/Enabled|Enabled and when parented to Lighting or the Workspace/CurrentCamera.

The render behavior may also change or disable completely depending on the RenderSettings/EditQualityLevel|EditQualityLevel (in Studio) or the RenderSettings/QualityLevel|QualityLevel. If you don’t see BloomEffect rendering, check Roblox’s settings. If set to Automatic, Roblox may choose a lower quality level which isn’t high enough to render BloomEffect. You can override this manually: In Studio, at Level07 and below, BloomEffect does not render at all. At Level08 through Level11 a simple algorithm is used, and at Level12 and above the default behavior is used.

Properties

float

Intensity

Determines the additive blending intensity

float

Size

Determines the radius of the bloom in pixels

float

Threshold

Determines how bright a color must be before it blooms

Functions

Events