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Beam

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Beam

Show deprecated

A Beam object connects two Attachments by drawing a texture between them.

Setting up a Beam

To display, beams must be a descendant of the Workspace with their Beam/Attachment0 and Beam/Attachment1 properties set to Attachments also descending from the Workspace.

The beam’s appearance can be customised using the range of properties available.

Beam Curvature

Beams are configured to use a cubic Bézier curve. This means they are not constrained to straight lines, and the curve of the beam can be modified by changing Beam/CurveSize0, Beam/CurveSize1 and the orientation of the beam’s Attachments.

Cubic Bézier curves are formed of four control points. They are determined as follows:

  • P0: The start of the beam, the position of Beam/Attachment0
  • P1: Beam/CurveSize0 studs away from Beam/Attachment0, in Beam/Attachment0's positive X direction.
  • P2: Beam/CurveSize1 studs away from Beam/Attachment1, in Beam/Attachment1's negative X direction.
  • P3: The end of the beam, the position of Beam/Attachment1

The beam starts at P0, goes towards P1, and arrives at P3, from the direction of P2. The beam will not necessarily pass through P1 and P2.

See the image below for a visual demonstration.

Beam Curve

Properties

Attachment

Attachment0

The Attachment the Beam originates from.

Attachment

Attachment1

The Attachment the Beam ends at.

ColorSequence

Color

Determines the color of the Beam across its segments.

float

CurveSize0

Determines, along with Beam/Attachment0 the position of the first control point in the Beam's Bézier curve.

float

CurveSize1

Determines, along with Beam/Attachment1 the position of the second control point in the Beam's Bézier curve.

bool

Enabled

Determines whether the Beam is visible or not.

bool

FaceCamera

Determines whether the Beam/Segments of the Beam will always face the camera regardless of its orientation.

float

LightEmission

Determines to what degree the colors of the Beam are blended with the colors behind it.

float

LightInfluence

Determines the degree to which the Beam is influenced by the environment’s lighting.

int

Segments

Sets how many straight segments the Beam is made up of.

Content

Texture

The content ID of the texture to be displayed on the Beam.

float

TextureLength

Sets the length of the Beams texture if Beam/TextureMode is ‘Wrap’ or ‘Static’. If Beam/TextureMode is ‘Stretch’ then it determines the size of the texture relative to the Beam|Beam's length.

TextureMode

TextureMode

Determines the manner in which the Beam/Texture scales and repeats.

float

TextureSpeed

Determines the speed at which the Beam/Texture image moves along the Beam.

NumberSequence

Transparency

Determines the transparency of the Beam across its segments.

float

Width0

The width in studs of the Beam at its base.

float

Width1

The width in studs of the Beam at its end.

float

ZOffset

The distance, in studs, the Beams display is offset by relative to the Workspace/CurrentCamera.

Inherited from Instance: Show Hide

bool

Archivable

Determines if an Instance can be cloned using /Instance/Clone or saved to file.

string

ClassName

[ReadOnly] [NotReplicated]

A read-only string representing the class this Instance belongs to

int

DataCost

[ReadOnly] [NotReplicated] [Deprecated]

The cost of saving the instance using data persistence.

string

Name

A non-unique identifier of the Instance

Instance

Parent

Determines the hierarchical parent of the Instance

bool

RobloxLocked

If true, the Instance and its descendants cannot be indexed or edited by a Script or LocalScript and will throw an error if it is attempted

bool

archivable

[Hidden] [NotReplicated] [Deprecated]
string

className

[ReadOnly] [NotReplicated] [Deprecated]

Functions

void

SetTextureOffset ( float offset )

Sets the current offset of the Beam's texture cycle.

Inherited from Instance: Show Hide

void

ClearAllChildren ( )

This function destroys all of an Instance's children.

Instance

Clone ( )

Create a deep copy of a Roblox instance and descendants where Archivable = true.

void

Destroy ( )

Sets the Instance/Parent property to nil, locks the Instance/Parent property, disconnects all connections and calls Destroy on all children.

Instance

FindFirstAncestor ( string name )

Returns the first ancestor of the Instance whose Instance/Name is equal to the given name.

Instance

FindFirstAncestorOfClass ( string className )

Returns the first ancestor of the Instance whose Instance/ClassName is equal to the given className.

Instance

FindFirstAncestorWhichIsA ( string className )

Returns the first ancestor of the Instance for whom Instance/IsA returns true for the given className.

Instance

FindFirstChild ( string name , bool recursive )

Returns the first child of the Instance found with the given name.

Instance

FindFirstChildOfClass ( string className )

Returns the first child of the Instance whose Instance/ClassName|ClassName is equal to the given className.

Instance

FindFirstChildWhichIsA ( string className , bool recursive )

Returns the first child of the Instance for whom Instance/IsA returns true for the given className.

Variant

GetAttribute ( string attribute )

RBXScriptSignal

GetAttributeChangedSignal ( string attribute )

Dictionary

GetAttributes ( )

Objects

GetChildren ( )

Returns an array containing all of the Instance's children.

string

GetDebugId ( int scopeLength )

[NotBrowsable]

Returns a coded string of the Instances DebugId used internally by Roblox.

Array

GetDescendants ( )

[CustomLuaState]

Returns an array containing all of the descendants of the instance

string

GetFullName ( )

Returns a string describing the Instance's ancestry.

RBXScriptSignal

GetPropertyChangedSignal ( string property )

Get an event that fires when a given property of an object changes.

bool

IsA ( string className )

[CustomLuaState]

Returns true if an Instance's class matches or inherits from a given class

bool

IsAncestorOf ( Instance descendant )

Returns true if an Instance is an ancestor of the given descendant.

bool

IsDescendantOf ( Instance ancestor )

Returns true if an Instance is a descendant of the given ancestor.

void

Remove ( )

[Deprecated]

Sets the object’s Parent to nil, and does the same for all its descendants.

void

SetAttribute ( string attribute , Variant value )

Instance

WaitForChild ( string childName , double timeOut )

[CustomLuaState] [CanYield]

Returns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Objects

children ( )

[Deprecated]

Returns an array of the object’s children.

Instance

clone ( )

[Deprecated]
void

destroy ( )

[Deprecated]
Instance

findFirstChild ( string name , bool recursive )

[Deprecated]
Objects

getChildren ( )

[Deprecated]
bool

isA ( string className )

[Deprecated] [CustomLuaState]
bool

isDescendantOf ( Instance ancestor )

[Deprecated]
void

remove ( )

[Deprecated]

Events

Inherited from Instance: Show Hide

RBXScriptSignal

AncestryChanged ( Instance child , Instance parent )

Fires when the Instance/Parent property of the object or one of its ancestors is changed.

RBXScriptSignal

AttributeChanged ( string attribute )

RBXScriptSignal

Changed ( string property )

Fired immediately after a property of an object changes.

RBXScriptSignal

ChildAdded ( Instance child )

Fires when an object is parented to this Instance.

RBXScriptSignal

ChildRemoved ( Instance child )

Fires when a child is removed from this Instance.

RBXScriptSignal

DescendantAdded ( Instance descendant )

Fires when a descendant is added to the Instance

RBXScriptSignal

DescendantRemoving ( Instance descendant )

Fires immediately before a descendant of the Instance is removed.

RBXScriptSignal

childAdded ( Instance child )

[Deprecated]