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AngularVelocity

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AngularVelocity

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AngularVelocity is an object that applies a torque (up to AngularVelocity/MaxTorque|MaxTorque) on a BasePart such that the part maintains a constant AngularVelocity/AngularVelocity|AngularVelocity. The goal angular velocity defined using world- or attachment-space coordinates by setting AngularVelocity/RelativeTo|RelativeTo.

This object maintains all functionality of BodyAngularVelocity, a legacy body mover. To instead apply a constant torque, use a Torque object instead. To instead apply a torque such that a constant orientation is maintained, use a AlignOrientation instead.

Properties

Vector3

AngularVelocity

A DataType/Vector3 force applied to achieve and maintain an angular velocity for the body

float

MaxTorque

Magnitude of the maximum torque the constraint can apply

ActuatorRelativeTo

RelativeTo

Functions

Events