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Accoutrement

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Accoutrement

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An Accoutrement is an object that welds its child Part|part called “Handle” to the Head of a player’s character. The position and rotation of the Handle part can be changed with the Accoutrement/AttachmentPos|AttachmentPos/Accoutrement/AttachmentRight|Right/Accoutrement/AttachmentForward|Forward/Accoutrement/AttachmentUp|Up properties.

Parts descending from an accoutrement will be massless when attached to other parts (e.g. with a Weld) as long as they are not the root part of the assembly returned by BasePart/GetRootPart|GetRootPart(). BasePart/GetMass|GetMass() will return 0 for parts in this case and it will not add to the total mass or rotational inertia of the Assembly.

This will not apply to a part descending from an accoutrement when an accoutrement is not welded to another part that is not massless or one if its parts otherwise becomes root. This will not apply for the root part, it will have mass like a normal part.

Properties

Vector3

AttachmentForward

[NotReplicated]

Sets the offset position of the object on the Player.

CFrame

AttachmentPoint

The exact CFrame of the Accoutrement.

Vector3

AttachmentPos

[NotReplicated]

Sets the position of the object on the Player.

Vector3

AttachmentRight

[NotReplicated]

Sets the offset position of the object on the Player.

Vector3

AttachmentUp

[NotReplicated]

Sets the offset position of the object on the Player.

Functions

Events