This item is not replicated across Roblox’s server/client boundary.
This member cannot be accessed by any Lua code. Attempts to do so will result in an error.
It may be possible to change its value from Roblox Studio’s property window.
This property toggles whether the game will use the Projected Gauss-Seidel physics solver or the legacy Spring physics engine. It cannot be set by
Script|Scripts and should only be changed in Roblox Studio.
What is the PGS Solver?
The PGS Solver is Roblox’s state of the art physics solver which offers a range of simulation capabilities not available in Roblox’s legacy solver.
It is currently the default physics solver used by Roblox. Developers should expect the legacy physics solver to be deprecated or removed at some point in the future.
For more information on the PGS Solver, please see
Articles/Building with PGS|this article.