Type Index Pages
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-
Instance
- GameSettings
- DebugSettings
- BodyMover
- WeldConstraint
- HttpRbxApiService
- NotificationService
- Translator
- Lighting
- Beam
- GuiService
- UserInputService
- Studio
- Plugin
- HttpService
- Mouse
- BindableEvent
- RunService
- Pages
- Humanoid
- TestService
- PathfindingService
- Chat
- NetworkPeer
- Feature
- CharacterAppearance
- Constraint
- NetworkReplicator
- JointInstance
- Light
- BasePlayerGui
- AnalyticsService
- NetworkMarker
- BinaryStringValue
- FlyweightService
- Geometry
- LoginService
- InstancePacketCache
- ThirdPartyUserService
- TouchInputService
- RuntimeScriptService
- GuidRegistryService
- PartOperationAsset
- DialogChoice
- PhysicsService
- AdService
- TextService
- MarketplaceService
- TeleportService
- Accoutrement
- GamePassService
- AssetService
- InsertService
- PointsService
- ChangeHistoryService
- ServerScriptService
- JointsService
- LogService
- InputObject
- Toolbar
- LuaSettings
- RenderSettings
- AnimationTrack
- PhysicsSettings
- NetworkSettings
- CFrameValue
- Animation
- Color3Value
- BoolValue
- BrickColorValue
- Vector3Value
- AnimationController
- BindableFunction
- Button
- Trail
- LocalizationTable
- LocalizationService
- DebuggerBreakpoint
- DebuggerWatch
- ScriptDebugger
- Animator
- Attachment
- RemoteFunction
- RemoteEvent
- PluginManager
- Camera
- Stats
- Sky
- StarterPlayer
- Dragger
- TerrainRegion
- Path
- TextFilterResult
- Dialog
- StatsItem
- GoogleAnalyticsConfiguration
- ScriptContext
- ControllerService
- CacheableContentProvider
- ReflectionMetadataClasses
- ReflectionMetadataEnums
- DebuggerManager
- GuiBase
- UIBase
- LuaSourceContainer
- GuiItem
- DataModelMesh
- ServiceProvider
- ReflectionMetadataItem
- PostEffect
- PhysicsPacketCache
- TouchTransmitter
- RobloxReplicatedStorage
- Visit
- LuaWebService
- ScriptService
- FlagStandService
- VirtualUser
- SpawnerService
- TimerService
- CookiesService
- Team
- GroupService
- StarterGear
- Message
- PlayerScripts
- Configuration
- ContentProvider
- CollectionService
- Debris
- ReplicatedFirst
- ServerStorage
- ReplicatedStorage
- Folder
- TweenService
- Players
- ContextActionService
- StarterPlayerScripts
- SoundService
- KeyframeSequenceProvider
- VRService
- PluginGuiService
- Player
- Teams
- Pose
- Keyframe
- KeyframeSequence
- IntConstrainedValue
- DoubleConstrainedValue
- ForceField
- RayValue
- Fire
- Smoke
- Sparkles
- ParticleEmitter
- IntValue
- StringValue
- NumberValue
- Explosion
- ObjectValue
- SoundGroup
- UserGameSettings
- ClickDetector
- Sound
- Selection
- BadgeService
- TaskScheduler
- GlobalDataStore
- DataStoreService
- CustomEvent
- CustomEventReceiver
- VirtualInputManager
- FunctionalTest
- TweenBase
- SoundEffect
- ReflectionMetadataEvents
- ClusterPacketCache
- PVInstance
- FaceInstance
- Controller
- ReflectionMetadataCallbacks
- ReflectionMetadataFunctions
- ReflectionMetadataYieldFunctions
- ReflectionMetadataProperties
- ReflectionMetadata
- AdvancedDragger
- HapticService
- FriendService
- GamepadService
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AbsoluteContentSize
This item is not replicated across Roblox’s server/client boundary.
This property can only be read from. Attempting to write to it will cause an error.
The AbsoluteContentSize property of a UIGridStyleLayout
shows how much space the elements of the grid are taking up, including any padding created by the grid. This property is particularly useful to size containers of grids such as Frame
s and Frame to make sure they aren’t any larger than the grid itself.
It is important to note that this property does not get updated immediately. When a grid’s size is changed the AbsoluteContentSize will be updated on the next render step. When using AbsoluteContentSize to determine the size of a container element, it is recommended to either listen for the property to change with the Frame, or by waiting for the RunService/RenderStepped
with Frame.
Code Samples
AbsoluteContentSize
In this example a UIGridLayout is created inside of a ScrollingFrame
. To make sure the ScrollingFrame/CanvasSize
is exactly the size it needs to be to contain the grid, a function is connected to the grids Instance/GetPropertyChangedSignal
to listen for when the AbsoluteContentSize of the grid changes, and sets the canvas size accordingly.
local Players = game:GetService("Players") local player = Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") local screen = Instance.new("ScreenGui") screen.Parent = playerGui local scrollingFrame = Instance.new("ScrollingFrame") scrollingFrame.Parent = screen scrollingFrame.AnchorPoint = Vector2.new(0.5, 0.5) scrollingFrame.Position = UDim2.new(0.5, 0, 0.5, 0) scrollingFrame.Size = UDim2.new(0, 412, 0, 300) local grid = Instance.new("UIGridLayout") grid.CellPadding = UDim2.new(0, 0, 0, 0) grid.CellSize = UDim2.new(0, 100, 0, 100) grid.Parent = scrollingFrame local function onContentSizeChanged() local absoluteSize = grid.AbsoluteContentSize scrollingFrame.CanvasSize = UDim2.new(0, absoluteSize.X, 0, absoluteSize.Y) end grid:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(onContentSizeChanged) for x = 1, 10 do for y = 1, 4 do local button = Instance.new("TextButton") button.Text = x .. ", " .. y button.Parent = scrollingFrame end end
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