Type Index Pages
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Instance
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Attachment1
A Trail
starts drawing its segments at the positions of its Attachment0 and Trail/Attachment1
.
When the Trail is Trail/Enabled
it will record the positions of its attachments every frame. It will connect these positions to the positions of the attachments on the previous frame. This creates a polygon that is then filled in by the Trail’s Trail/Color
and Trail/Texture
(if that Texture exists).
When created a Trail will not have any Attachments set by default. These will need to be set in order for the effect to work.
Code Samples
Creating a Part With a Basic Trail
This example demos the functionality of trails.
In order to do this, we must first create a BasePart
, part, which will be the parent of the trail.
Then, we create two attachments, attachment0 and attachment1, both parented to part. The positions of these two attachments, more importantly the distance between them, determines where the trail is drawn as part moves.
For these attachments to create a trail as described, we create a new Trail and parent it to part. We then connect attachment0 to Trail/Attachment0
and attachment1 to Trail/Attachment1
.
In this example, we set the Trail/Color
to a fade between blue and white using a DataType/ColorSequence
. For more info on how to set a trail’s color in a script, see the Trail/Color
's documentation.
Finally, to demo the alignment the example relies on TweenService
's TweenService/Create
to move part back and forth. As the part moves, the trail is drawn.
-- Create a new BasePart local part = Instance.new("Part") part.Parent = game.Workspace part.Anchored = true part.Position = Vector3.new(0,5,0) -- Create 2 attachments local attachment0 = Instance.new("Attachment") attachment0.Name = "Attachment0" attachment0.Parent = part attachment0.Position = Vector3.new(-2,0,0) local attachment1 = Instance.new("Attachment") attachment1.Name = "Attachment1" attachment1.Parent = part attachment1.Position = Vector3.new(2,0,0) -- Create a new Trail local trail = Instance.new("Trail") trail.Parent = part trail.Attachment0 = attachment0 trail.Attachment1 = attachment1 color1 = Color3.new(15/255,127/255,254/255) color2 = Color3.new(255/255,255/255,255/255) trail.Color = ColorSequence.new(color1, color2) -- Tween part to display trail local TweenService = game:GetService("TweenService") local dir = 15 while true do dir = dir*-1 local goal = {} goal.Position = part.Position + Vector3.new(0,0,dir) local tweenInfo = TweenInfo.new(5) local tween = TweenService:Create(part, tweenInfo, goal) tween:Play() wait(5) end
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