This item is not replicated across Roblox’s server/client boundary.
This property can only be read from. Attempting to write to it will cause an error.
In a networked game, DataReceiveKbps describes roughly how many kilobytes of data are being received by the current instance, per second.
If from the server’s perspective, this represents the total amount of data being received from the clients connected to the server.
If from a client’s perspective, this represents the total amount of data being received from the server.