This item is not replicated across Roblox’s server/client boundary.
This property can only be read from. Attempting to write to it will cause an error.
This read-only property will return true when the
Sound is not playing. Note that this property will not only return true once a sound has been paused using the
Sound/Pause function but also if it has been stopped using the
Sound/Stop function or never been played.
This property will only be true when
Sound/IsPlaying is false.
As IsPaused is read only it can not be used to stop the sound,
Sound/Pause should be used instead.
Sound IsPlaying and SoundIsPaused
This code sample contains demonstrates when the Sound.IsPlaying and Sound.IsPaused properties will be true or false.
A sound is instanced in the Workspace and the Sound.IsLoaded property is checked to ensure it has loaded, if it has not the Sound.Loaded event is used to yield the script until the sound has.
As the sound is played, paused and stopped the Sound.IsPlaying and Sound.IsPaused properties are printed to demonstrate how they respond to each of these functions. Note Sound.IsPaused will always be true if even if the sound has been stopped rather than paused.
local sound = Instance.new("Sound", game.Workspace) sound.SoundId = "rbxassetid://301964312" sound.Looped = true if not sound.isLoaded then sound.Loaded:wait() end sound:Play() print(sound.IsPlaying, sound.IsPaused) -- true, false wait(2) sound:Pause() print(sound.IsPlaying, sound.IsPaused) -- false, true wait(2) sound:Play() print(sound.IsPlaying, sound.IsPaused) -- true, false wait(2) sound:Stop() print(sound.IsPlaying, sound.IsPaused) -- false, true