The Color property determines the color of all the particles emit by a
Smoke object (both existing and future particles). It behaves similarly to
ParticleEmitter/Color, except that it is only one color and not a
DataType/ColorSequence. A color of white with some
Smoke/Opacity makes for a nice fog effect, and a very opaque black color can compliment a
Fire object nicely.
In the screenshot below, a
Fire object within a torch model is complimented by a
Smoke object above it with
Smoke/RiseVelocity set to 5 and Color set to black.
Add Smoke to All Fire
This code sample adds a
Smoke object to every
Fire object in the
Workspace. It does this by using a recursive search.