PcoWSkbVqDnWTu_dm2ix
We use cookies on this site to enhance your user experience
Collapse Sidebar

ActuatorType

SlidingBallConstraint

ActuatorType

Sets whether the translation of the PrismaticConstraint is actuated and, if so, what kind of actuation.

If ActuatorType is set to None, then the joint can slide freely:

None

If ActuatorType is set to Motor, then the PrismaticConstraint will attempt to move its Attachment at a constant velocity specified by SlidingBallConstraint/Velocity. The PrismaticConstraint will apply a force up to SlidingBallConstraint/MotorMaxForce to achieve the desired velocity but will be limited by SlidingBallConstraint/MotorMaxAcceleration.

If ActuatorType is set to Servo, then the PrismaticConstraint will attempt to move its Attachments to an offset specified by SlidingBallConstraint/TargetPosition. The PrismaticConstraint will attempt to translate towards that goal at a target speed set by SlidingBallConstraint/Speed. The maximum force the PrismaticConstraint is allowed to use to meet these goals is set by SlidingBallConstraint/ServoMaxForce.