Type Index Pages
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-
Instance
- GameSettings
- DebugSettings
- BodyMover
- WeldConstraint
- HttpRbxApiService
- NotificationService
- Translator
- Lighting
- Beam
- GuiService
- UserInputService
- Studio
- Plugin
- HttpService
- Mouse
- BindableEvent
- RunService
- Pages
- Humanoid
- TestService
- PathfindingService
- Chat
- NetworkPeer
- Feature
- CharacterAppearance
- Constraint
- NetworkReplicator
- JointInstance
- Light
- BasePlayerGui
- AnalyticsService
- NetworkMarker
- BinaryStringValue
- FlyweightService
- Geometry
- LoginService
- InstancePacketCache
- ThirdPartyUserService
- TouchInputService
- RuntimeScriptService
- GuidRegistryService
- PartOperationAsset
- DialogChoice
- PhysicsService
- AdService
- TextService
- MarketplaceService
- TeleportService
- Accoutrement
- GamePassService
- AssetService
- InsertService
- PointsService
- ChangeHistoryService
- ServerScriptService
- JointsService
- LogService
- InputObject
- Toolbar
- LuaSettings
- RenderSettings
- AnimationTrack
- PhysicsSettings
- NetworkSettings
- CFrameValue
- Animation
- Color3Value
- BoolValue
- BrickColorValue
- Vector3Value
- AnimationController
- BindableFunction
- Button
- Trail
- LocalizationTable
- LocalizationService
- DebuggerBreakpoint
- DebuggerWatch
- ScriptDebugger
- Animator
- Attachment
- RemoteFunction
- RemoteEvent
- PluginManager
- Camera
- Stats
- Sky
- StarterPlayer
- Dragger
- TerrainRegion
- Path
- TextFilterResult
- Dialog
- StatsItem
- GoogleAnalyticsConfiguration
- ScriptContext
- ControllerService
- CacheableContentProvider
- ReflectionMetadataClasses
- ReflectionMetadataEnums
- DebuggerManager
- GuiBase
- UIBase
- LuaSourceContainer
- GuiItem
- DataModelMesh
- ServiceProvider
- ReflectionMetadataItem
- PostEffect
- PhysicsPacketCache
- TouchTransmitter
- RobloxReplicatedStorage
- Visit
- LuaWebService
- ScriptService
- FlagStandService
- VirtualUser
- SpawnerService
- TimerService
- CookiesService
- Team
- GroupService
- StarterGear
- Message
- PlayerScripts
- Configuration
- ContentProvider
- CollectionService
- Debris
- ReplicatedFirst
- ServerStorage
- ReplicatedStorage
- Folder
- TweenService
- Players
- ContextActionService
- StarterPlayerScripts
- SoundService
- KeyframeSequenceProvider
- VRService
- PluginGuiService
- Player
- Teams
- Pose
- Keyframe
- KeyframeSequence
- IntConstrainedValue
- DoubleConstrainedValue
- ForceField
- RayValue
- Fire
- Smoke
- Sparkles
- ParticleEmitter
- IntValue
- StringValue
- NumberValue
- Explosion
- ObjectValue
- SoundGroup
- UserGameSettings
- ClickDetector
- Sound
- Selection
- BadgeService
- TaskScheduler
- GlobalDataStore
- DataStoreService
- CustomEvent
- CustomEventReceiver
- VirtualInputManager
- FunctionalTest
- TweenBase
- SoundEffect
- ReflectionMetadataEvents
- ClusterPacketCache
- PVInstance
- FaceInstance
- Controller
- ReflectionMetadataCallbacks
- ReflectionMetadataFunctions
- ReflectionMetadataYieldFunctions
- ReflectionMetadataProperties
- ReflectionMetadata
- AdvancedDragger
- HapticService
- FriendService
- GamepadService
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EasingStyle
The EasingStyle determines the ‘style’ of the interpolation. Along with Pose/EasingDirection
, it determines how the joint will interpolate from this Pose
to the subsequent Pose
during animation playback.
##Pose EasingStyle Values
- Linear - Linear interpolation
- Constant - Does not interpolate but snaps to the next pose. The point at which this occurs is determined by
Pose/EasingDirection
.- In - Happens immediately
- Out - Happens at the time of the next pose
- InOut - Happens at the midpoint between poses
- Elastic - Springs back and overshoots the target in an elastic manner
- Cubic - Cubic interpolation, speed changes as target nears
- Bounce - Bounces several times before reaching the target
Note, this property is a Enum/PoseEasingStyle
, which is different to the Enum/EasingStyle
used by other objects. Attempting to set this property to an Enum/EasingStyle
value will produce an error.
##Pose Interpolation
The Pose/CFrame
of each Pose
determines the Motor6D/Transform
of the joint associated with the pose at the time of its parent Keyframe
. It does not reach this value instantly, but interpolates from the previous pose applied to that joint (which may not necessarily be in the previous keyframe).
The way in which a joint will interpolate between two Pose
s during animation playback is determined by the Pose/EasingStyle
and EasingDirection of the first pose.
Code Samples
Keyframe Add/Remove Pose
This sample demonstrates quickly the Keyframe.AddPose, Keyframe.RemovePose and Pose.AddSubPose and Pose.RemoveSubPose functions. Note these are functionally equivalent to parenting and un-parenting the poses.
local keyframe = Instance.new("Keyframe", workspace) local pose = Instance.new("Pose") pose.EasingStyle = Enum.PoseEasingStyle.Cubic pose.EasingDirection = Enum.PoseEasingDirection.Out local pose2 = Instance.new("Pose") pose2.EasingStyle = Enum.PoseEasingStyle.Cubic pose2.EasingDirection = Enum.PoseEasingDirection.Out keyframe:AddPose(pose) -- pose.Parent = keyframe wait(2) keyframe:RemovePose(pose) -- pose.Parent = nil wait(2) keyframe:AddPose(pose) -- pose.Parent = keyframe wait(2) pose:AddSubPose(pose2) -- pose2.Parent = pose wait(2) pose:RemoveSubPose(pose2) -- pose2.Parent = nil
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