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The maximum value a Player’s Player/SimulationRadius can grow to.

What is the SimulationRadius?

Player/SimulationRadius determines the radius around the Player/Charater in which physically simulated objects, for whom network ownership is set to automatic, are physically simulated by the Player. In cases where a BasePart or assembly is within multiple player’s SimulationRadiuses, the closest player is chosen.

Player/SimulationRadius, measured in studs, starts at 10 and grows at a rate of 5% per second until it reaches MaximumSimulationRadius.


  • The Player/SimulationRadius can be visualized using PhysicsSettings/AreRegionsShown
  • When this property is changed, the Player/SimulationRadiusChanged event fires
  • For more information on network ownership, please see this tutorial