We use cookies on this site to enhance your user experience
Collapse Sidebar




This function worked with the legacy pathfinding system. The pathfinding system currently uses a navigation grid and the EmptyCutoff is unused.

When the /PathfindingService|PathfindingService computes a path using PathfindingService/ComputeRawPathAsync or PathfindingService/ComputeRawPathAsync it uses the voxel representation of the world. A voxel is one cube in a grid overlayed on the world. In this case the voxels being used are 4x4x4. This property sets the percent of a voxel has to be occupied to be considered empty. Defaults to 0.16. .