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EmptyCutoff

PathfindingService

float

This function worked with the legacy pathfinding system. The pathfinding system currently uses a navigation grid and the EmptyCutoff is unused.

When the /PathfindingService|PathfindingService computes a path using PathfindingService/ComputeRawPathAsync or PathfindingService/ComputeRawPathAsync it uses the voxel representation of the world. A voxel is one cube in a grid overlayed on the world. In this case the voxels being used are 4x4x4. This property sets the percent of a voxel has to be occupied to be considered empty. Defaults to 0.16. .