This item is not replicated across Roblox’s server/client boundary.
This item is deprecated, since the legacy pathfinding system using it has since been removed. Do not use it for new work.
This function worked with the legacy pathfinding system. The pathfinding system currently uses a navigation grid and the EmptyCutoff is unused.
/PathfindingService|PathfindingService computes a path using
PathfindingService/ComputeRawPathAsync it uses the voxel representation of the world. A voxel is one cube in a grid overlayed on the world. In this case the voxels being used are 4x4x4. This property sets the percent of a voxel has to be occupied to be considered empty. Defaults to 0.16. .