PcoWSkbVqDnWTu_dm2ix
We use cookies on this site to enhance your user experience
Collapse Sidebar

Rate

ParticleEmitter

float

The Rate property determines how many particles are ParticleEmitter/Emit emit per second while the ParticleEmitter is ParticleEmitter/Enabled. It is the inverse of frequency - a Rate of 5 means that a particle will be emit every 1/5 = 0.2 seconds. When changed, this property will have no affect on any already emit particles.

it is important to pick a sensible ParticleEmitter/Lifetime and Rate so that you don’t have too many particles being rendered at once. Long lifetimes and high emission rates are a quick way to cause performance issues. If you need many particles, pick a balance of lifetime and rate. To instantly remove any presently emit particles (perhaps ones with absurdly long lifetimes), you can call ParticleEmitter/Clear.


Code Samples


Creating a Particle Emitter from Scratch

This rather lengthy code sample shows how every property of a ParticleEmitter can be set, including DataType/NumberRange, DataType/NumberSequence and DataType/ColorSequence properties. Below is how the ParticleEmitter should after every property is set. Try playing around with the different properties to customize how the effect looks!

The final product