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The internal CFrame that is manipulated by Animations when a Motor6D is being animated. It is recommended to use this property for custom animations rather than
Transform is the transformation between the “parent”
BasePart|part and the “child” part. The “parent” part will always be the part that is more directly connected to the JointInstance.C0. This is not affected by which part is assigned to
JointInstance/Part0 and which is
JointInstance/Part1. If the side the root part is on changes the interpretation of Transform will be inverted.
Similar to a
articles/Weld|WeldJoint, an active Motor6D will rigidly hold its two parts such that:
PartParent.CFrame * CParent * Transform == PartChild.CFrame * Child