This item is not replicated across Roblox’s server/client boundary.
This member cannot be accessed by any Lua code. Attempts to do so will result in an error.
It may be possible to change its value from Roblox Studio’s property window.
This property determines how the collision model of the
MeshPart relates to the actual geometry of the mesh.
Note, this property cannot be set by a script during run time as the geometry cannot be recalculated.
In situations where the collision model of a mesh is unimportant, for example when using small
MeshParts, developers are recommended to set CollisionFidelity to ‘Box’.
How does CollisionFidelity work
Enum/CollisionFidelity has three options, the results of which are demonstrated in the image below.
Developers can see a visual representation of a
MeshParts collision model by enabling