The Sit property is a boolean that indicates whether the
Humanoid is currently sitting.
Humanoid|Humanoids can be forced into a sitting state by setting this property’s value to true. If the
Humanoid isn’t attached to a seat while in its sitting state, it will trip over with no collision in its legs. A
Humanoid can escape from the sitting state by jumping.
Humanoidis sitting on can be obtained using the
- It is possible to detect when a Humanoid sits by connecting to the