PlatformStand describes whether the
Humanoid is currently in the PlatformStanding
Enum/HumanoidStateType. When true, the Humanoid is in a state where it is free-falling and cannot move. This state behaves similar to sitting, except that jumping does not free the humanoid from the state.
SkateboardPlatform puts the Humanoid into this state, much like how a
Seat causes a sitting state.
Putting a Player into the PlatformStand State
The code below enables the
Humanoid/PlatformStand state, essentially freezing the player in place.