Determines whether or not the
ForceField's particle effect is visible.
When is set to true, a particle effect is created, a number of rules determine where this effect will be emitted from.
When parented to a
Model, if the model includes a
Humanoid named “Humanoiod” with
Humanoid/RigType set to R15, the effect will be emitted from the part named “UpperTorso”. Otherwise, the effect will be emitted from the part named “Torso”. The part must have the same parent as the ForceField, if it does not exist then the effect is emitted at 0, 0, 0.
When parented to a
BasePart the effect will be emitted from the part’s
One use for this property is replacing the default particle effect with a custom effect using
Custom ForceField Effect
This sample includes a function that will replace the default ForceField particle effect with an effect using ParticleEmitters that can be modified by the developer.
local Debris = game:GetService("Debris") local function createCustomForcefield(player, duration) local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then -- find the torso local torsoName = humanoid.RigType == Enum.HumanoidRigType.R15 and "UpperTorso" or "Torso" local torso = character:FindFirstChild(torsoName) if torso then -- create a forcefield local forceField = Instance.new("ForceField") forceField.Visible = false -- not visible -- create a particle effect local particleEmitter = Instance.new("ParticleEmitter") particleEmitter.Enabled = true particleEmitter.Parent = torso -- listen for the forcefield being removed forceField.AncestryChanged:Connect(function(child, parent) if not parent then if particleEmitter and particleEmitter.Parent then particleEmitter:Destroy() end end end) -- parent the forcefield and set it to expire forceField.Parent = character if duration then Debris:AddItem(forceField, duration) end end end end end