Determines whether the
Beam/Segments of the
Beam will always face the
Workspace/CurrentCamera regardless of its orientation.
Beam has no depth, and is hence a two dimensional projection existing in three dimensional space. This means that, by default, a
Beam is not visible from every angle.
When FaceCamera is set to true, the
Beam will always be orientated towards the
Creating a Beam From Scratch
This code sample demonstrates how a
Beam effect can be created from scratch by creating a
Beam, setting all of its properties and configuring it’s
Attachments. See below for an image of the final result: