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Determines whether the Beam/Segments of the Beam will always face the Workspace/CurrentCamera regardless of its orientation.

A Beam has no depth, and is hence a two dimensional projection existing in three dimensional space. This means that, by default, a Beam is not visible from every angle.

When FaceCamera is set to true, the Beam will always be orientated towards the Workspace/CurrentCamera.

Code Samples

Creating a Beam From Scratch

​This code sample demonstrates how a Beam effect can be created from scratch by creating a Beam, setting all of its properties and configuring it’s Attachments. See below for an image of the final result:

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