The Reflectance property determines how much a part reflects the skybox. A value of 0 indicates the part is not reflective at all, and a value of 1 indicates the part should fully reflect. Reflectance is not affected by
/BasePart/Transparency, unless the part is fully transparent, in which case reflectance will not render at all. Reflectance may or may not be ignored depending on the
/BasePart/Material of the part.
This code sample causes a part to blink its Reflectance and a PointLight every time it is touched. It uses a pattern that prevents multiple concurrent function calls from fighting with each other.
local part = script.Parent -- Add a light local pointLight = Instance.new("PointLight", part) pointLight.Brightness = 0 pointLight.Range = 12 local touchNo = 0 local function blink() -- Advance touchNo to tell other blink() calls to stop early touchNo = touchNo + 1 -- Save touchNo locally so we can tell when it changes globally local myTouchNo = touchNo for i = 1, 0, -.1 do -- Stop early if another blink started if touchNo ~= myTouchNo then break end -- Update the blink animation part.Reflectance = i pointLight.Brightness = i * 2 wait(0.05) end end part.Touched:Connect(blink)