GetPlayerFromCharacter returns the
Player associated with the given
nil if one cannot be found. It is equivalent to the following function:
local function getPlayerFromCharacter(character) for _, player in pairs(game:GetService("Players"):GetPlayers()) do if player.Character == character then return player end end end
This method is often used when some event in player’s character fires (such as their
Humanoid/Died|dying). Such an event might not directly reference the
Player object, but this method provides easy access. The inverse of this function can be described as getting the
Player/Character|Character of a
Player. To do this, simply access the
A character instance that you want to get the player from.
A player instance corresponding to the character passed as input.
Player Part Touch Detection
When pasted into a
Script within a
BasePart|Part, this code sample detects when a
Player touches the part and prints their name.