This item is deprecated in favor of
Instance/ClearAllChildren. If you must remove an object from the game, and wish to use the object later, set its Parent property to nil instead of using this method.
The Remove function sets the object’s
Instance/Parent to nil, and does the same for all its descendants.
If the object is referenced before being removed it is possible to retrieve the object at a later point.
The following code demonstrates how a part can be re-added to the DataModel after being removed: