EulerRotationCurve

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A EulerRotationCurve represents a 3D rotation curve through a group of three FloatCurves. The rotation is decomposed in three Euler angles channels that can be accessed via EulerRotationCurve:X(), EulerRotationCurve:Y(), and EulerRotationCurve:Z(). The three axes can be sampled simultaneously via EulerRotationCurve:GetAnglesAtTime(), returning the three Euler angles as a Vector3. Similarly, EulerRotationCurve:GetRotationAtTime() samples all channels simultaneously but returns a CFrame rotated by X, Y, and Z according to the specified rotation order.

Summary

Properties

Methods

Properties

RotationOrder

read parallel

Euler angles rotation order

Methods

GetAnglesAtTime

Samples the three FloatCurves (X, Y, Z) at the passed time argument and returns the result as three Euler angles. If a channel curve is missing or no key is found in the curve, the channel is evaluated as nil.

Parameters

time: number

Returns

GetRotationAtTime

Samples the EulerRotationCurve at a given time and returns the corresponding rotation. Empty Euler angles channels are interpreted as zero.

Parameters

time: number

Returns

Returns the FloatCurve controlling the X Euler angle channel. It is the first child instance of type FloatCurve named X. If none is found, an empty FloatCurve is created.


Returns

Returns the FloatCurve controlling the Y Euler angle channel. It is the first child instance of type FloatCurve named Y. If none is found, an empty FloatCurve is created.


Returns

Returns the FloatCurve controlling the Z Euler angle channel. It is the first child instance of type FloatCurve named Z. If none is found, an empty FloatCurve is created.


Returns

Events