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BindActivate

Specifies the Enum/KeyCode that can be used with a Enum/UserInputType to activate a Tool, or a HopperBin.

When the KeyCode is used, it will fire the Button1Down event under the Mouse returned by `Tool/Equipped` or `HopperBin/Selected`, and it will fire the Tool's `Tool/Activated` event.

Notes

  • You should only use the following `Enum/UserInputType` with the userInputTypeForActivation parameter, as the others will not do anything:
    • Keyboard
    • Gamepad1 through Gamepad8
  • If a Tool's `Tool/ManualActivationOnly` property is set to true, you will be unable to activate the tool using this.


Parameters

Name Type Default Description
Unknown

Returns

Return Type Summary