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AddTag will apply a tag to an object. This method will not throw an error if the object already had the tag. Successfully adding a tag will fire a signal created by CollectionService/GetInstanceAddedSignal with the given tag.

Warning: When tagging an object, it is common that some resources are used to give the tag its functionality, e.g. event connections or tables. To prevent memory leaks, it is a good idea to clean these up (disconnect, set to nil, etc) when no longer needed for a tag. Do this when calling CollectionService/RemoveTag, calling Instance/Destroy or in a function connected to a signal returned by CollectionService/GetInstanceRemovedSignal.


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