Fires when the
Sound has completed playback and stopped. Note this event will not fire for sounds with
Sound/Looped set to true as they continue playing upon reaching their end.
This event is often used to destroy a sound when it has completed playback.
sound:Play() sound.Ended:Wait() sound:Destroy()
This event only fires if the sound has reached its end. This means it will also not fire when the sound is stopped before playback has completed, for this use