The Stepped event fires on every step in the
RunService, which is approximately every 1/60th (or 0.0166) seconds. If the framerate drops, this event fires less often. It is recommended that this event be used for visual effects; use RunService/Heartbeat for gameplay-related events.
There’s no guarantee that functions connected to this event will fire at the exact same time. To be sure that certain functions are called in synchronization with each other, use
RunService/BindToRenderStep instead, which allows specification of a render priority.
A double indicating ow long the RunService has been running overall.
A double indicating the time since the last step.
This code will print Stepped every frame.