The OnClientEvent event fires listening functions in
LocalScript when either
RemoteEvent/FireAllClients is fired by the server from a
This is used to retrieve remote events fired by the server and intended for the client. This event is in place to provide a method for communicating between the server and client, which is well documented in this article. This event retrieves remote events fired by the server to the client.
To fire from the client to the server, you should use
The arguments passed to these methods.
RemoteEvents: Server to a Single Client
The server can send messages to the client through remote events in two ways: it can send a message to an individual client or it can send a message to every client at the same time.
In order to send a message to a single client, the FireClient function should be called from the server via a
To listen for the message on the client, a
LocalScript needs to connect a function to the OnClientEvent event of the RemoteEvent.
-- Script local Players = game:GetService("Players") local welcomePlayerEvent = Instance.new("RemoteEvent") welcomePlayerEvent.Parent = game.ReplicatedStorage welcomePlayerEvent.Name = "WelcomePlayerEvent" local function onPlayerAdded(player) welcomePlayerEvent:FireClient(player) end Players.PlayerAdded:Connect(onPlayerAdded) -- ======================================== --LocalScript local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local player = Players.LocalPlayer local welcomePlayerEvent = ReplicatedStorage:WaitForChild("WelcomePlayerEvent") local playerGui = player:WaitForChild("PlayerGui") local welcomeScreen = Instance.new("ScreenGui") welcomeScreen.Parent = playerGui local welcomeMessage = Instance.new("TextLabel") welcomeMessage.Size = UDim2.new(0, 200, 0, 50) welcomeMessage.Parent = welcomeScreen welcomeMessage.Visible = false welcomeMessage.Text = "Welcome to the game!" local function onWelcomePlayerFired() welcomeMessage.Visible = true wait(3) welcomeMessage.Visible = false end welcomePlayerEvent.OnClientEvent:Connect(onWelcomePlayerFired)