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SimulationRadiusChanged

Fired when the Player's Player/SimulationRadius is changed.

What is the SimulationRadius?

Player/SimulationRadius determines the radius around the Player/Character in which physically simulated objects, for whom network ownership is set to automatic, are physically simulated by the Player. In cases where a BasePart or assembly is within multiple player’s SimulationRadiuses, the closest player is chosen.

Player/SimulationRadius, measured in studs, starts at 10 and grows at a rate of 5% per second until it reaches Player/MaximumSimulationRadius.

Notes

  • The Player/SimulationRadius can be visualized using PhysicsSettings/AreRegionsShown
  • For more information on network ownership, please see this tutorial

Parameters

Name Type Default Description

The new value of Player/SimulationRadius.