This member cannot be used in scripts, but is usable in the command bar.
Fired when the
Player/SimulationRadius is changed.
What is the SimulationRadius?
Player/SimulationRadius determines the radius around the
Player/Character in which physically simulated objects, for whom network ownership is set to automatic, are physically simulated by the
Player. In cases where a
BasePart or assembly is within multiple player’s SimulationRadiuses, the closest player is chosen.
Player/SimulationRadius, measured in studs, starts at 10 and grows at a rate of 5% per second until it reaches
Player/SimulationRadiuscan be visualized using
- For more information on network ownership, please see this tutorial
The new value of