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WheelForward

Fires when the mouse wheel is scrolled forwards.

See Mouse/WheelBackward for the scrolling backwards event.

For information on how to obtain the Mouse object, please see the Mouse page.

Note, developers are recommended to use UserInputService instead of the Mouse object in new work.


Code Samples


Mouse.WheelForward

The below example assumes that you have already got the player’s mouse (and set it as a variable named ‘mouse’), whether by use of a Tool, HopperBin or the /Player/GetMouse method. It will print “Wheel went forward!” when the player scrolls forwards.

mouse.WheelForward:Connect(function()
    print("Wheel went forward!")
end)