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Swimming

This event fires when the speed at which a Humanoid is swimming in Terrain water changes.

Humanoid|Humanoids swim at 87.5% of their Humanoid/WalkSpeed.

This event will not always fire with a speed of 0 when the Humanoid stops swimming.

See also

  • For running and climbing see the Humanoid/Running and Humanoid/Climbing events
  • You can also detect when a Humanoid is swimming using the Humanoid/StateChanged event
  • You can disable swimming using the Humanoid/SetStateEnabled function

Parameters

Name Type Default Description

The speed the Humanoid is currently swimming at


Code Samples


Humanoid action events

This code, when run from a LocalScript parented to a Player/Character will listen to the Humanoid|Humanoid’s action events and print when they are fired.

This code sample is intended to demonstrate when each event does, and does not, fire.

local character = script.Parent 

local humanoid = character:WaitForChild("Humanoid")

humanoid.Climbing:Connect(function(speed)
	print("Climbing speed: ", speed)
end)

humanoid.FallingDown:Connect(function(isActive)
	print("Falling down: ", isActive)
end)

humanoid.GettingUp:Connect(function(isActive)
	print("Getting up: ", isActive)
end)

humanoid.Jumping:Connect(function(isActive)
	print("Jumping: ", isActive)
end)

humanoid.PlatformStanding:Connect(function(isActive)
	print("PlatformStanding: ", isActive)
end)

humanoid.Ragdoll:Connect(function(isActive)
	print("Ragdoll: ", isActive)
end)

humanoid.Running:Connect(function(speed)
	print("Running speed: ", speed)
end)

humanoid.Strafing:Connect(function(isActive)
	print("Strafing: ", isActive)
end)

humanoid.Swimming:Connect(function(speed)
	print("Swimming speed: ", speed)
end)