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Strafing

This event is fired when the Humanoid enters or leaves the StrafingNoPhysics Enum/HumanoidStateType.

When the Humanoid enters the StrafingNoPhysics state this event will fire with an active parameter of true. The event will fire again with active equal to false when the Humanoid leaves the StrafingNoPhysics state.

This event is associated with the StrafingNoPhysics Humanoid state and does not fire when the Humanoid is moving perpendicular to the direction it is facing. This state is currently unused, if it is set using Humanoid/ChangeState the state will revert to RunningNoPhysics.

Parameters

Name Type Default Description

Whether the Humanoid is entering or leaving the StrafingNoPhysics Enum/HumanoidStateType


Code Samples


Humanoid action events

This code, when run from a LocalScript parented to a Player/Character will listen to the Humanoid|Humanoid’s action events and print when they are fired.

This code sample is intended to demonstrate when each event does, and does not, fire.

local character = script.Parent 

local humanoid = character:WaitForChild("Humanoid")

humanoid.Climbing:Connect(function(speed)
	print("Climbing speed: ", speed)
end)

humanoid.FallingDown:Connect(function(isActive)
	print("Falling down: ", isActive)
end)

humanoid.GettingUp:Connect(function(isActive)
	print("Getting up: ", isActive)
end)

humanoid.Jumping:Connect(function(isActive)
	print("Jumping: ", isActive)
end)

humanoid.PlatformStanding:Connect(function(isActive)
	print("PlatformStanding: ", isActive)
end)

humanoid.Ragdoll:Connect(function(isActive)
	print("Ragdoll: ", isActive)
end)

humanoid.Running:Connect(function(speed)
	print("Running speed: ", speed)
end)

humanoid.Strafing:Connect(function(isActive)
	print("Strafing: ", isActive)
end)

humanoid.Swimming:Connect(function(speed)
	print("Swimming speed: ", speed)
end)