This item is deprecated, as it was a part of the unfinished RbxStatus library which would have allowed you to add conditions to a Humanoid. Do not use it for new work.
The StatusAdded event fires when a status is added to the Humanoid.
Humanoid = game.Players.LocalPlayer.Character.Humanoid Humanoid.StatusAdded:Connect(function(status) if status == Enum.Status.Poison then print "The humanoid is now poisoned!" elseif status == Enum.Status.Confusion then print "The humanoid is now confused!" end end) humanoid:AddStatus( Enum.Status.Poison ) --> The humanoid is now poisoned!