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FallingDown

The FallingDown event fires when the Humanoid enters and leaves the FallingDown Enum/HumanoidStateType. It indicates whether the humanoid is falling.

Unless the Humanoid state is otherwise changed, this event will fire with an active value of false as the Humanoid/GettingUp event fires with an active value of true.

Parameters

Name Type Default Description

Describes whether the Humanoid is entering or leaving the FallingDown Enum/HumanoidStateType


Code Samples


Humanoid action events

This code, when run from a LocalScript parented to a Player/Character will listen to the Humanoid|Humanoid’s action events and print when they are fired.

This code sample is intended to demonstrate when each event does, and does not, fire.

local character = script.Parent 

local humanoid = character:WaitForChild("Humanoid")

humanoid.Climbing:Connect(function(speed)
	print("Climbing speed: ", speed)
end)

humanoid.FallingDown:Connect(function(isActive)
	print("Falling down: ", isActive)
end)

humanoid.GettingUp:Connect(function(isActive)
	print("Getting up: ", isActive)
end)

humanoid.Jumping:Connect(function(isActive)
	print("Jumping: ", isActive)
end)

humanoid.PlatformStanding:Connect(function(isActive)
	print("PlatformStanding: ", isActive)
end)

humanoid.Ragdoll:Connect(function(isActive)
	print("Ragdoll: ", isActive)
end)

humanoid.Running:Connect(function(speed)
	print("Running speed: ", speed)
end)

humanoid.Strafing:Connect(function(isActive)
	print("Strafing: ", isActive)
end)

humanoid.Swimming:Connect(function(speed)
	print("Swimming speed: ", speed)
end)