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LocalSimulationTouched

Fired when another part comes in contact with another object. This event only sends data to the client notifying it that two parts have collided, whereas /BasePart/Touched sends data to the server.

Parameters

Name Type Default Description

Code Samples


BasePart.LocalSimulationTouched

Workspace.Part.LocalSimulationTouched:Connect(function(p)
    print(p.Name)
end)