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RenderFidelity

RenderFidelity

This enum determines the level of detail that solid-modeled parts will be shown in.

By default, solid-modeled parts will always be shown in precise fidelity, no matter how far they are from the game camera. This improves their appearance when viewed from any distance, but if a place has a large number of detailed solid-modeled parts, it may reduce overall game performance.

Distance From Camera Render Fidelity
Less than 250 studs Highest
250-500 studs Medium
500 or more studs Lowest

Enums

Name Value Description

Automatic

0

Dynamically control a solid-modeled part’s level of detail depending on its distance from the camera (see table above)

Precise

1

Specifically set a solid-modeled part’s level of detail regardless of its distance from the camera (lowest, medium, or highest)

Referenced by

  • PartOperation/RenderFidelity
  • BasePart/UnionAsync
  • BasePart/SubtractAsync