This enum determines the level of detail that solid-modeled parts will be shown in.
By default, solid-modeled parts will always be shown in precise fidelity, no matter how far they are from the game camera. This improves their appearance when viewed from any distance, but if a place has a large number of detailed solid-modeled parts, it may reduce overall game performance.
|Distance From Camera||Render Fidelity|
|Less than 250 studs||Highest|
|500 or more studs||Lowest|
Dynamically control a solid-modeled part’s level of detail depending on its distance from the camera (see table above)
Specifically set a solid-modeled part’s level of detail regardless of its distance from the camera (lowest, medium, or highest)