PcoWSkbVqDnWTu_dm2ix
We use cookies on this site to enhance your user experience
Collapse Sidebar

CollisionFidelity

CollisionFidelity

Determines how the collision models of /UnionOperations and /MeshParts behave.

Note: The CollisionFidelity property of union objects is not scriptable: it must be set in Studio.


Enums

Name Value Description

Default

0

Uses the default collision model.

Hull

1

Uses a convex hull for the collision model.

Box

2

Uses a box that corresponds to the union’s selection box.

Referenced by

  • PartOperation/CollisionFidelity
  • MeshPart/CollisionFidelity