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AnimationPriority
AnimationPriority
The AnimationPriority Enum determines how animations should interact with each other when played at the same time.
Higher priority animation will play over lower priority ones. The priority order is:
1. Action (Highest Priority)
2. Movement
3. Idle
4. Core (Lowest Priority)
Enums
Name | Value | Description |
Idle |
0 | (3) - Second lowest priority |
Movement |
1 | (2) - 2nd highest priority |
Action |
2 | (1) - Highest priority |
Core |
1000 | (4) - Lowest priority |
Referenced by
KeyframeSequence/Priority
AnimationTrack/Priority
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