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UITableLayout

Show deprecated

UITableLayout

Show deprecated

A UITableLayout lays out sibling UI elements as rows in a table. Child UI elements (the table cells) of these rows are then arranged in columns (within rows). Each cell within a row has the same height, and each cell within a column has the same width. The hierarchy in the explorer should look like this (Frames are yellow rows, TextLabels are cells)

Hierarchy of UI elements used with a UITableLayoutUITableLayout result

By changing the UITableLayout/FillDirection, sibling UI elements can act as columns instead.

When applied, a UITableLayout will take control of sibling and cell elements’ GuiObject/Size and GuiObject/Position. Changing these in the Properties window is still possible will not produce any effect.

Dimensions of the cells in the resulting table are controlled by the parent UI element’s dimensions. Unless UITableLayout/FillEmptySpaceColumns or UITableLayout/FillEmptySpaceRows is enabled, the cell dimensions will be that of the parent UI element (and thus tables with more than one cell extend outside of their parent).

Cells will continue to respect UISizeConstraint objects within them. In other words, setting UISizeConstraint/MinSize on UISizeConstraints within the header cells can determine the size of the rest of the cells. If UISizeConstraint/MaxSize restricts a cell’s size from filling the allotted space (i.e. another row/column is wider than it), it will align to the top-left.

Properties

bool

FillEmptySpaceColumns

Determines whether cells are sized such that they occupy the horizontal space of the parent UI element.

bool

FillEmptySpaceRows

Determines whether cells are sized such that they occupy the vertical space of the parent UI element.

TableMajorAxis

MajorAxis

Determines whether sibling UI elements are treated as rows or columns.

UDim2

Padding

Determines the empty space between cells.

Inherited from UIGridStyleLayout: Show Hide

VerticalAlignment

VerticalAlignment

Determines the vertical alignment of UI elements within the parent element.

SortOrder

SortOrder

Determines the manner in which the next UI element is chosen when being laid out.

HorizontalAlignment

HorizontalAlignment

Determines the horizontal alignment of UI elements within the parent element.

FillDirection

FillDirection

Determines the axis in which UI elements are laid out.

Vector2

AbsoluteContentSize

[ReadOnly] [NotReplicated]

The absolute size of space being taken up by the grid layout.

Inherited from Instance: Show Hide

int

DataCost

[ReadOnly] [NotReplicated]

The cost of saving the instance using data persistence.

Instance

Parent

Determines the hierarchical parent of the Instance.

bool

RobloxLocked

If true, the Instance and its descendants cannot be indexed or edited by a Script or LocalScript and will throw an error if it is attempted.

string

ClassName

[ReadOnly] [NotReplicated]

A read-only string representing the class this Instance belongs to.

string

Name

A non-unique identifier of the Instance.

bool

Archivable

Determines if an Instance can be cloned using /Instance/Clone or saved to file.

Functions

Inherited from UIGridStyleLayout: Show Hide

void

ApplyLayout ( )

Force re-layout of subling UI elements.

Inherited from Instance: Show Hide

Objects

GetChildren ( )

Returns an array containing all of the Instance's children.

void

Destroy ( )

Sets the Instance/Parent property to nil, locks the Instance/Parent property, disconnects all connections and calls Destroy on all children.

Instance

FindFirstChild ( string name , bool recursive )

Returns the first child of the Instance found with the given name.

RBXScriptSignal

GetPropertyChangedSignal ( string property )

Get an event that fires when a given property of an object changes.

string

GetFullName ( )

Returns a string describing the Instance's ancestry.

Instance

FindFirstChildWhichIsA ( string className , bool recursive )

Returns the first child of the Instance for whom Instance/IsA returns true for the given className.

Array

GetDescendants ( )

[CustomLuaState]

Returns an array containing all of the Instance's descendants.

bool

IsAncestorOf ( Instance descendant )

Returns true if an Instance is an ancestor of the given descendant.

bool

IsDescendantOf ( Instance ancestor )

Returns true if an Instance is a descendant of the given ancestor.

Instance

FindFirstChildOfClass ( string className )

Returns the first child of the Instance whose Instance/ClassName|ClassName is equal to the given className.

Instance

FindFirstAncestorWhichIsA ( string className )

Returns the first ancestor of the Instance for whom Instance/IsA returns true for the given className.

Instance

FindFirstAncestorOfClass ( string className )

Returns the first ancestor of the Instance whose Instance/ClassName is equal to the given className.

Instance

FindFirstAncestor ( string name )

Returns the first ancestor of the Instance whose Instance/Name is equal to the given name.

bool

IsA ( string className )

Returns true if an Instance's class matches or inherits from a given class

Instance

WaitForChild ( string childName , double timeOut )

[CustomLuaState] [CanYield]

Returns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

string

GetDebugId ( int scopeLength )

[NotBrowsable]

Returns a coded string of the Instances DebugId used internally by Roblox.

Instance

Clone ( )

Create a deep copy of a Roblox instance and descendants where Archivable = true.

void

ClearAllChildren ( )

This function destroys all of an Instance's children.

Events

Inherited from Instance: Show Hide

RBXScriptSignal

DescendantRemoving ( Instance descendant )

Fires immediately before a descendant of the Instance is removed.

RBXScriptSignal

AncestryChanged ( Instance child , Instance parent )

Fires when the Instance/Parent property of the object or one of its ancestors is changed.

RBXScriptSignal

ChildAdded ( Instance child )

Fires when an object is parented to this Instance.

RBXScriptSignal

ChildRemoved ( Instance child )

Fires when a child is removed from this Instance.

RBXScriptSignal

DescendantAdded ( Instance descendant )

Fires when a descendant is added to the Instance.

RBXScriptSignal

Changed ( string property )

Fired immediately after a property of an object changes.