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Texture

Show deprecated

Texture

Show deprecated

A Texture object applies a repeating texture to the face of a BasePart.

How does a Texture work?

A Texture will apply an image to the BasePart it is parented to. The surface this image is applied to is dependent on the FaceInstance/Face property. When the BasePart is resized, the image will repeat. The size of the repeating textures is determined by the Texture/StudsPerTileU and StudsPerTileV properties.

local texture = Instance.new("Texture")
texture.Texture = "http://www.roblox.com/asset/?id=732339893" -- roblox logo
-- 1x1 studs repeating texture
texture.StudsPerTileU = 1
texture.StudsPerTileV = 1

The image a Texture applies is determined by its Decal/Texture property. Images can be uploaded to Roblox provided they adhere to the community guidelines. Information on how to upload images can be found Articles/How to upload a Decal|here. -->

What is the difference between Textures and Decals?

The texture object is very similar to the Decal object. However, whereas the image applied by a Decal scales when the BasePart is resized, the image applied by a Texture repeats.

Repeating textures have a wide range of applications such as floor tiles and wall textures.

Alternatives to Textures

Although Decals have a wide variety of applications, in some cases developers may wish to pick one of the following classes instead.

  • For non repeating images Decal object should be used
  • To apply GUI elements, the SurfaceGui object should be used
  • If the effect of lighting on the image needs to be altered, the SurfaceGui object should be used

Properties

float

StudsPerTileU

Sets the horizontal size, in studs, of the tiled image applied by the Texture.

float

StudsPerTileV

Sets the vertical size, in studs, of the tiled image applied by the Texture.

Inherited from Decal: Show Hide

Content

Texture

The ContentId of the image to be applied by the Decal.

float

Transparency

Determines the transparency of the Decal with 0 being completely opaque and 1 completely transparent.

float

LocalTransparencyModifier

[Hidden] [NotReplicated]

Acts as a multiplier for the Decal's Decal/Transparency property. The effects are only visible to the local player.

Color3

Color3

The DataType/Color3 tint of the Decal.

Inherited from FaceInstance: Show Hide

NormalId

Face

Sets what face of the brick the object appears on.

Inherited from Instance: Show Hide

int

DataCost

[ReadOnly] [NotReplicated]

The cost of saving the instance using data persistence.

Instance

Parent

Determines the hierarchical parent of the Instance.

bool

RobloxLocked

If true, the Instance and its descendants cannot be indexed or edited by a Script or LocalScript and will throw an error if it is attempted.

string

ClassName

[ReadOnly] [NotReplicated]

A read-only string representing the class this Instance belongs to.

string

Name

A non-unique identifier of the Instance.

bool

Archivable

Determines if an Instance can be cloned using /Instance/Clone or saved to file.

Functions

Inherited from Instance: Show Hide

Instance

FindFirstChild ( string name , bool recursive )

Returns the first child of the Instance found with the given name.

Array

GetDescendants ( )

[CustomLuaState]

Returns an array containing all of the descendants of the instance

Objects

GetChildren ( )

Returns an array containing all of the Instance's children.

void

Destroy ( )

Sets the Instance/Parent property to nil, locks the Instance/Parent property, disconnects all connections and calls Destroy on all children.

RBXScriptSignal

GetPropertyChangedSignal ( string property )

Get an event that fires when a given property of an object changes.

string

GetFullName ( )

Returns a string describing the Instance's ancestry.

Instance

FindFirstChildWhichIsA ( string className , bool recursive )

Returns the first child of the Instance for whom Instance/IsA returns true for the given className.

bool

IsAncestorOf ( Instance descendant )

Returns true if an Instance is an ancestor of the given descendant.

bool

IsDescendantOf ( Instance ancestor )

Returns true if an Instance is a descendant of the given ancestor.

Instance

FindFirstChildOfClass ( string className )

Returns the first child of the Instance whose Instance/ClassName|ClassName is equal to the given className.

Instance

FindFirstAncestorWhichIsA ( string className )

Returns the first ancestor of the Instance for whom Instance/IsA returns true for the given className.

Instance

FindFirstAncestorOfClass ( string className )

Returns the first ancestor of the Instance whose Instance/ClassName is equal to the given className.

Instance

FindFirstAncestor ( string name )

Returns the first ancestor of the Instance whose Instance/Name is equal to the given name.

bool

IsA ( string className )

Returns true if an Instance's class matches or inherits from a given class

Instance

WaitForChild ( string childName , double timeOut )

[CustomLuaState] [CanYield]

Returns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

string

GetDebugId ( int scopeLength )

[NotBrowsable]

Returns a coded string of the Instances DebugId used internally by Roblox.

Instance

Clone ( )

Create a deep copy of a Roblox instance and descendants where Archivable = true.

void

ClearAllChildren ( )

This function destroys all of an Instance's children.

Events

Inherited from Instance: Show Hide

RBXScriptSignal

DescendantRemoving ( Instance descendant )

Fires immediately before a descendant of the Instance is removed.

RBXScriptSignal

AncestryChanged ( Instance child , Instance parent )

Fires when the Instance/Parent property of the object or one of its ancestors is changed.

RBXScriptSignal

ChildAdded ( Instance child )

Fires when an object is parented to this Instance.

RBXScriptSignal

ChildRemoved ( Instance child )

Fires when a child is removed from this Instance.

RBXScriptSignal

DescendantAdded ( Instance descendant )

Fires when a descendant is added to the Instance.

RBXScriptSignal

Changed ( string property )

Fired immediately after a property of an object changes.