TestService

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service

The TestService is a service used by Roblox internally to run analytical tests on their engine. It makes it possible to write sophisticated tests right inside a game.

Macros

Scripts that are executed inside of the TestService (via TestService:Run()) have access to special macros that directly invoke functions under the TestService. Macros are essentially substitutions for large blocks of code that shouldn't need to be rewritten each time you want to call them.

RBX_CHECK

This macro does tests with calls to the TestService:Check() function.

MacroTest Condition
RBX_CHECK(cond)cond == true
RBX_CHECK_MESSAGE(cond, failMsg)cond == true
RBX_CHECK_THROW(CODE)pcall(function () CODE end) == false
RBX_CHECK_NO_THROW(CODE)pcall(function () CODE end) == true
RBX_CHECK_EQUAL(a,b)a == b
RBX_CHECK_NE(a,b)a ~= b
RBX_CHECK_GE(a,b)a >= b
RBX_CHECK_LE(a,b)a <= b
RBX_CHECK_GT(a,b)a > b
RBX_CHECK_LT(a,b)a < b

RBX_REQUIRE

This macro does tests with calls to the TestService:Require() function.

MacroTest Condition
RBX_REQUIRE(cond)cond == true
RBX_REQUIRE_MESSAGE(cond, failMsg)cond == true
RBX_REQUIRE_THROW(CODE)pcall(function () CODE end) == false
RBX_REQUIRE_NO_THROW(CODE)pcall(function () CODE end) == true
RBX_REQUIRE_EQUAL(a,b)a == b
RBX_REQUIRE_NE(a,b)a ~= b
RBX_REQUIRE_GE(a,b)a >= b
RBX_REQUIRE_LE(a,b)a <= b
RBX_REQUIRE_GT(a,b)a > b
RBX_REQUIRE_LT(a,b)a < b

RBX_WARN

This macro does tests with calls to the TestService:Warn() function.

MacroTest Condition
RBX_WARN(cond)cond == true
RBX_WARN_MESSAGE(cond, failMsg)cond == true
RBX_WARN_THROW(CODE)pcall(function () CODE end) == false
RBX_WARN_NO_THROW(CODE)pcall(function () CODE end) == true
RBX_WARN_EQUAL(a,b)a == b
RBX_WARN_NE(a,b)a ~= b
RBX_WARN_GE(a,b)a >= b
RBX_WARN_LE(a,b)a <= b
RBX_WARN_GT(a,b)a > b
RBX_WARN_LT(a,b)a < b

Additional Macros

MacroDescription
RBX_ERROR(msg)Directly calls the TestService:Error() function.
RBX_FAIL(msg)Directly calls the TestService:Fail() function.
RBX_MESSAGE(msg)Directly calls the TestService:Message() function.

Summary

Properties

  • read parallel

    If set to true, the game will start running when the TestService's TestService:Run() method is called.

  • read parallel

    A description of the test being executed.

  • read only
    not replicated
    read parallel

    Measures how many errors have been recorded in the test session.

  • When set to true, the TestService will be executed when using the Run action in Roblox Studio.

  • hidden
    not replicated
    read parallel

    Sets whether or not the physics engine should be throttled to 30 FPS while the test is being ran.

  • hidden
    not replicated
    read parallel

    Sets whether or not the physics environment should be throttled while running this test.

  • read parallel

    Sets whether or not physics objects will be allowed to fall asleep while the test simulation is running.

  • read parallel

    The number of players expected in this test, if any.

  • Sets a specific amount of additional latency experienced by players during the test session.

  • read only
    not replicated
    read parallel

    Measures how many test calls have been recorded in the test session.

  • read parallel

    The maximum amount of time that tests are allowed to run for.

  • read only
    not replicated
    read parallel

    Measures how many warning calls have been recorded in the test session.

Methods

Events

Properties

AutoRuns

read parallel

If set to true, the game will start running when the TestService's TestService:Run() method is called.

Description

read parallel

A description of the test being executed.

ErrorCount

read only
not replicated
read parallel

Measures how many errors have been recorded in the test session.

ExecuteWithStudioRun

read parallel

When set to true, the TestService will be executed when using the Run action in Roblox Studio.

Note:

  • If the TestService.NumberOfPlayers property is set to a value above 0, running the game will open NumberOfPlayers + 1 studio windows, where one window is a server, and the rest are players connected to that server.
  • Try to keep this value within a rational range (1 to 8 players at most), or else your computer's CPU will get overloaded.

Is30FpsThrottleEnabled

hidden
not replicated
read parallel

Sets whether or not the physics engine should be throttled to 30 FPS while the test is being ran.

IsPhysicsEnvironmentalThrottled

hidden
not replicated
read parallel

Sets whether or not the physics environment should be throttled while running this test.

IsSleepAllowed

read parallel

Sets whether or not physics objects will be allowed to fall asleep while the test simulation is running.

NumberOfPlayers

read parallel

The number of players expected in this test, if any.

SimulateSecondsLag

read parallel

Sets a specific amount of additional latency experienced by players during the test session.

TestCount

read only
not replicated
read parallel

Measures how many test calls have been recorded in the test session.

Timeout

read parallel

The maximum amount of time that tests are allowed to run for.

WarnCount

read only
not replicated
read parallel

Measures how many warning calls have been recorded in the test session.

Methods

Check

void

If condition is true, prints "Check passed: ", followed by description to the output, in blue text. Otherwise, prints "Check failed: ", again, followed by description, but in red text.

Parameters

condition: bool
description: string
source: Instance
Default Value: "nil"
line: number
Default Value: 0

Returns

void

Code Samples

TestService:Check

local TestService = game:GetService("TestService")
TestService:Check(false, "example")

Checkpoint

void

Prints "Test checkpoint: ", followed by text, to the output, in blue text.

Parameters

text: string
source: Instance
Default Value: "nil"
line: number
Default Value: 0

Returns

void

Code Samples

TestService:Checkpoint

local TestService = game:GetService("TestService")
TestService:Checkpoint("example")

Done

void

Prints Testing Done to the output, in blue text.


Returns

void

Code Samples

TestService:Done

local TestService = game:GetService("TestService")
TestService:Done()

Error

void

Prints a red message to the output, prefixed by TestService: .

Parameters

description: string
source: Instance
Default Value: "nil"
line: number
Default Value: 0

Returns

void

Code Samples

TestService:Error

local TestService = game:GetService("TestService")
TestService:Error("this is an error")

Fail

void

Indicates a fatal error in a TestService run. If this is called inside of a script running inside of the TestService, this will initiate a breakpoint on the line that invoked the error.

Parameters

description: string
source: Instance
Default Value: "nil"
line: number
Default Value: 0

Returns

void

Message

void

Prints Test message, followed by text to the output, in blue text.

Parameters

text: string
source: Instance
Default Value: "nil"
line: number
Default Value: 0

Returns

void

Code Samples

TestService:Message

local TestService = game:GetService("TestService")
TestService:Message("example")

Require

void

If condition is true, prints Require passed: , followed by description, to the output in blue text. Otherwise, prints Require failed. Test ended: , followed by description, to the output in red text.

Parameters

condition: bool
description: string
source: Instance
Default Value: "nil"
line: number
Default Value: 0

Returns

void

Code Samples

TestService:Require

local TestService = game:GetService("TestService")
TestService:Require(false, "example")

ScopeTime


Returns

Warn

void

If condition is true, prints Warning passed: , followed by description, to the output, in blue text. Otherwise, prints Warning: , followed by description, to the output, in yellow text.

Parameters

condition: bool
description: string
source: Instance
Default Value: "nil"
line: number
Default Value: 0

Returns

void

Code Samples

TestService:Warn

local TestService = game:GetService("TestService")
TestService:Warn(false, "this action is invalid")

isFeatureEnabled

Parameters

name: string

Returns

Run

void
yields

Runs scripts which are parented to TestService.


Returns

void

Events

ServerCollectConditionalResult

Fired when the server should collect a conditional test result.

Parameters

condition: bool
text: string
script: Instance
line: number

ServerCollectResult

Fired when the server should collect a test result.

Parameters

text: string
script: Instance
line: number