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Sky

Show deprecated

Sky

Show deprecated

The Sky object is an object, when placed inside Lighting, will change the appearance of the game’s sky. This allows for a custom sky to be used as opposed to the Roblox default sky. The Skybox is composed of six sides, much like that of a cube. If the skybox is changed/customised, the Sun and other objects in the sky will remain visible, unless you turn off the Sky object’s Sky/CelestialBodiesShown property, which will remove the Sun, Moon, and stars from the sky. The recommended picture dimensions for a Skybox side are 256x256 pixels. By adjusting the Sky/StarCount property of the Sky object, you can change how many stars will appear in the sky at night.


Properties

bool

CelestialBodiesShown

Sets whether the Sun, Moon, and stars will show.

float

MoonAngularSize

The perceived angular size of the moon while using this skybox, in degrees.

Content

MoonTextureId

The texture of the moon while using this skybox.

Content

SkyboxBk

The URL link to a picture for the back surface of the sky.

Content

SkyboxDn

The URL asset link to a picture for the Bottom surface of the sky.

Content

SkyboxFt

The URL link to a picture for the front surface of the skybox.

Content

SkyboxLf

The URL link to a picture for the left surface of the sky.

Content

SkyboxRt

The URL link to a picture for the right surface of the sky.

Content

SkyboxUp

The URL link to a picture for the top surface of the sky.

int

StarCount

How many stars are shown in the skybox.

float

SunAngularSize

The perceived angular size of the sun while using this skybox, in degrees.

Content

SunTextureId

The texture of the sun while using this skybox.

Inherited from Instance: Show Hide

int

DataCost

[ReadOnly] [NotReplicated]

The cost of saving the instance using data persistence.

Instance

Parent

Determines the hierarchical parent of the Instance.

bool

RobloxLocked

If true, the Instance and its descendants cannot be indexed or edited by a Script or LocalScript and will throw an error if it is attempted.

string

ClassName

[ReadOnly] [NotReplicated]

A read-only string representing the class this Instance belongs to.

string

Name

A non-unique identifier of the Instance.

bool

Archivable

Determines if an Instance can be cloned using /Instance/Clone or saved to file.

Functions

Inherited from Instance: Show Hide

Instance

FindFirstChild ( string name , bool recursive )

Returns the first child of the Instance found with the given name.

Array

GetDescendants ( )

[CustomLuaState]

Returns an array containing all of the descendants of the instance

Objects

GetChildren ( )

Returns an array containing all of the Instance's children.

void

Destroy ( )

Sets the Instance/Parent property to nil, locks the Instance/Parent property, disconnects all connections and calls Destroy on all children.

RBXScriptSignal

GetPropertyChangedSignal ( string property )

Get an event that fires when a given property of an object changes.

string

GetFullName ( )

Returns a string describing the Instance's ancestry.

Instance

FindFirstChildWhichIsA ( string className , bool recursive )

Returns the first child of the Instance for whom Instance/IsA returns true for the given className.

bool

IsAncestorOf ( Instance descendant )

Returns true if an Instance is an ancestor of the given descendant.

bool

IsDescendantOf ( Instance ancestor )

Returns true if an Instance is a descendant of the given ancestor.

Instance

FindFirstChildOfClass ( string className )

Returns the first child of the Instance whose Instance/ClassName|ClassName is equal to the given className.

Instance

FindFirstAncestorWhichIsA ( string className )

Returns the first ancestor of the Instance for whom Instance/IsA returns true for the given className.

Instance

FindFirstAncestorOfClass ( string className )

Returns the first ancestor of the Instance whose Instance/ClassName is equal to the given className.

Instance

FindFirstAncestor ( string name )

Returns the first ancestor of the Instance whose Instance/Name is equal to the given name.

bool

IsA ( string className )

Returns true if an Instance's class matches or inherits from a given class

Instance

WaitForChild ( string childName , double timeOut )

[CustomLuaState] [CanYield]

Returns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

string

GetDebugId ( int scopeLength )

[NotBrowsable]

Returns a coded string of the Instances DebugId used internally by Roblox.

Instance

Clone ( )

Create a deep copy of a Roblox instance and descendants where Archivable = true.

void

ClearAllChildren ( )

This function destroys all of an Instance's children.

Events

Inherited from Instance: Show Hide

RBXScriptSignal

DescendantRemoving ( Instance descendant )

Fires immediately before a descendant of the Instance is removed.

RBXScriptSignal

AncestryChanged ( Instance child , Instance parent )

Fires when the Instance/Parent property of the object or one of its ancestors is changed.

RBXScriptSignal

ChildAdded ( Instance child )

Fires when an object is parented to this Instance.

RBXScriptSignal

ChildRemoved ( Instance child )

Fires when a child is removed from this Instance.

RBXScriptSignal

DescendantAdded ( Instance descendant )

Fires when a descendant is added to the Instance.

RBXScriptSignal

Changed ( string property )

Fired immediately after a property of an object changes.