SkateboardPlatform

Show Deprecated
deprecated

A SkateboardPlatform can be used to create a skateboard. When characters get on a skateboard, they are stuck to it until they press the escape key. Until then, the character uses skateboard animations and travels faster than a walking character.

Summary

Properties

  • read only
    not replicated
    read parallel
    deprecated

    The SkateboardPlatform's active SkateboardController.

  • read only
    not replicated
    read parallel
    deprecated

    The Humanoid that is controlling the SkateboardPlatform.

  • read parallel
    deprecated

    The direction of movement, tied to the keys A and D. Must be 1 (right), 0 (straight), or -1 (left). Will refresh back to 0 unless constantly set.

  • read parallel
    deprecated

    If true, wheels won't roll without user input.

  • read parallel
    deprecated

    The direction of movement, tied to the keys W and S. Must be an integer 1 (forward), 0 (null), or -1 (reverse). Will refresh back to 0 unless constantly set.

Properties inherited from PartProperties inherited from BasePartProperties inherited from PVInstance

Methods

Methods inherited from BasePartMethods inherited from PVInstance

Events

Events inherited from BasePart

Properties

read only
not replicated
read parallel

The SkateboardPlatform's active SkateboardController.

ControllingHumanoid

read only
not replicated
read parallel

The Humanoid that is controlling the SkateboardPlatform.

Steer

read parallel

The direction of movement, tied to the keys A and D. Must be 1 (right), 0 (straight), or -1 (left). Will refresh back to 0 unless constantly set.

StickyWheels

read parallel

If true, wheels won't roll without user input.

Throttle

read parallel

The direction of movement, tied to the keys W and S. Must be an integer 1 (forward), 0 (null), or -1 (reverse). Will refresh back to 0 unless constantly set.

Methods

ApplySpecificImpulse

void

Adds ''impulseWorld'' to the SkateboardPlatform's BasePart.Velocity.

Parameters

impulseWorld: Vector3

Returns

void

Events

Equipped

Fired when the skateboard is equipped.

Parameters

humanoid: Instance

The Humanoid associated with the character equipping the skateboard.

skateboardController: Instance

MoveStateChanged

Fired when the SkateboardPlatform's SkateboardPlatform.ControllingHumanoid changes the force being used on the SkateboardPlatform.

Parameters

newState: Enum.MoveState
oldState: Enum.MoveState

Unequipped

Fired whenever the skateboard is unequipped.

Parameters

humanoid: Instance

The Humanoid associated with the character that unequipped the skateboard.