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KeyframeMarker

Show deprecated

KeyframeMarker

Show deprecated

A KeyframeMarker is an instance meant to represent an event that will eventually be fired when a Keyframe is hit.

Using a KeyframeMarker

KeyframeMarkers should always be parented to a Keyframe via setting the parent directly or using the Keyframe/AddMarker function of Keyframe. KeyframeMarkers can also be removed directly or using the Keyframe/RemoveMarker function, and polled to check which markers are attached to a specific Keyframe using Keyframe/GetMarkers.

Whenever a Keyframe is detected as an animation is running, there will be an event fired for each KeyframeMarker that is parented to the Keyframe. These events are identifiable by the name of the KeyframeMarker. You can retrieve and listen to these events using the AnimationTrack/GetKeyframeMarkerReached function. Optionally, you may set the KeyframeMarker/Value property of the KeyframeMarker in order to pass along a value with the event being fired.

It inherits the Instance/Name|Keyframe.Name property from Instance and behaves identically. Names are used for identification and no not need to be unique. When multiple KeyFrameMarkers with the same name are attached to a KeyFrame, events such as the one returned by AnimationTrack/GetMarkerReachedSignal will fire for every marker.

See also

  • Keyframe, holds the Pose|Poses applied to joints in a Model at a given point of time in an animation
  • AnimationTrack, controls the playback of an animation on a Humanoid or AnimationController
  • Animation, holds a reference to animation data required to play custom animations on characters or other models using the Roblox animation system

Properties

string

Value

A value that is specified for a KeyframeMarker

Inherited from Instance: Show Hide

int

DataCost

[ReadOnly] [NotReplicated]

The cost of saving the instance using data persistence.

Instance

Parent

Determines the hierarchical parent of the Instance.

bool

RobloxLocked

If true, the Instance and its descendants cannot be indexed or edited by a Script or LocalScript and will throw an error if it is attempted.

string

ClassName

[ReadOnly] [NotReplicated]

A read-only string representing the class this Instance belongs to.

string

Name

A non-unique identifier of the Instance.

bool

Archivable

Determines if an Instance can be cloned using /Instance/Clone or saved to file.

Functions

Inherited from Instance: Show Hide

Instance

FindFirstChild ( string name , bool recursive )

Returns the first child of the Instance found with the given name.

Array

GetDescendants ( )

[CustomLuaState]

Returns an array containing all of the descendants of the instance

Objects

GetChildren ( )

Returns an array containing all of the Instance's children.

void

Destroy ( )

Sets the Instance/Parent property to nil, locks the Instance/Parent property, disconnects all connections and calls Destroy on all children.

RBXScriptSignal

GetPropertyChangedSignal ( string property )

Get an event that fires when a given property of an object changes.

string

GetFullName ( )

Returns a string describing the Instance's ancestry.

Instance

FindFirstChildWhichIsA ( string className , bool recursive )

Returns the first child of the Instance for whom Instance/IsA returns true for the given className.

bool

IsAncestorOf ( Instance descendant )

Returns true if an Instance is an ancestor of the given descendant.

bool

IsDescendantOf ( Instance ancestor )

Returns true if an Instance is a descendant of the given ancestor.

Instance

FindFirstChildOfClass ( string className )

Returns the first child of the Instance whose Instance/ClassName|ClassName is equal to the given className.

Instance

FindFirstAncestorWhichIsA ( string className )

Returns the first ancestor of the Instance for whom Instance/IsA returns true for the given className.

Instance

FindFirstAncestorOfClass ( string className )

Returns the first ancestor of the Instance whose Instance/ClassName is equal to the given className.

Instance

FindFirstAncestor ( string name )

Returns the first ancestor of the Instance whose Instance/Name is equal to the given name.

bool

IsA ( string className )

Returns true if an Instance's class matches or inherits from a given class

Instance

WaitForChild ( string childName , double timeOut )

[CustomLuaState] [CanYield]

Returns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

string

GetDebugId ( int scopeLength )

[NotBrowsable]

Returns a coded string of the Instances DebugId used internally by Roblox.

Instance

Clone ( )

Create a deep copy of a Roblox instance and descendants where Archivable = true.

void

ClearAllChildren ( )

This function destroys all of an Instance's children.

Events

Inherited from Instance: Show Hide

RBXScriptSignal

DescendantRemoving ( Instance descendant )

Fires immediately before a descendant of the Instance is removed.

RBXScriptSignal

AncestryChanged ( Instance child , Instance parent )

Fires when the Instance/Parent property of the object or one of its ancestors is changed.

RBXScriptSignal

ChildAdded ( Instance child )

Fires when an object is parented to this Instance.

RBXScriptSignal

ChildRemoved ( Instance child )

Fires when a child is removed from this Instance.

RBXScriptSignal

DescendantAdded ( Instance descendant )

Fires when a descendant is added to the Instance.

RBXScriptSignal

Changed ( string property )

Fired immediately after a property of an object changes.