Handles

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For handles to be interactive, they must be parented to a player's PlayerGui or the CoreGui.

The Handles object places 3D handles around any object that its Adornee is set to. The Adornee property must be set to a 3D object for the handles to appear. The color can be changed, and the shape of the handles can be set to either arrows or spheres.

Summary

Properties

  • Read Parallel

    Sets which sides the GUI handles will appear.

  • Sets the GUI style of the handles. Currently there are only two types; Resize and Movement.

Properties inherited from PartAdornmentProperties inherited from GuiBase3d
  • Read Parallel

    Sets the color of a GUI object.

  • Read Parallel

    Sets the transparency of a GUI object, where 1 is invisible and 0 is completely visible.

  • Read Parallel

    Determines whether the object and its descendants will be displayed.

Events

Properties

Faces

Read Parallel

Sets which sides the GUI handles will appear.

Read Parallel

Sets the GUI style of the handles. Currently there are only two types; Resize and Movement.

Methods

Events

MouseButton1Down

Fired when the left mouse button goes down on one of the GUI handles.

Parameters


MouseButton1Up

Fired when the left mouse button is released on one of the GUI handles.

Parameters


MouseDrag

Fired when the mouse moves while the MouseButton1Down event has fired, but the left mouse button has not been released yet.

Parameters

distance: number

MouseEnter

Fired when a mouse "enters" the GUI handle.

Parameters


MouseLeave

Fired when the mouse leaves the GUI handle.

Parameters