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GuiService

Show deprecated

GuiService

Show deprecated

The GuiService is a service which currently allows developers to control what GuiObject is currently being selected by the gamepad navigator. It also allows clients to check if Roblox’s main menu is currently open.

This service has a lot of hidden members, which are mainly used internally by Roblox’s CoreScript|CoreScripts.

Properties

bool

AutoSelectGuiEnabled

If the select button on a gamepad will automatically set a GUI as the selected object when the Select button is pressed. Turning this off will mean that Gui navigation will still work if GuiNavigationEnabled is enabled but you will have to set SelectedObject manually to start Gui navigation.

bool

CoreGuiNavigationEnabled

Toggles whether or not objects in the CoreGui can be navigated using a Gamepad.

bool

GuiNavigationEnabled

Used to enable and disable the default controller GUI navigation.

bool

MenuIsOpen

[ReadOnly] [NotReplicated]

Status of the Roblox escape menu CoreGui. Returns true if the menu is open, false if not.

GuiObject

SelectedObject

Sets the GuiObject currently being focused on by the GUI Navigator (used for Gamepads). This may reset to nil if the object is off-screen.

Inherited from Instance: Show Hide

int

DataCost

[ReadOnly] [NotReplicated]
The cost of saving the instance using data persistence.
Instance

Parent

Determines the hierarchical parent of the `Instance`.
bool

RobloxLocked

If true, the `Instance` and its descendants cannot be indexed or edited by a `Script` or `LocalScript` and will throw an error if it is attempted.
string

ClassName

[ReadOnly] [NotReplicated]
A read-only string representing the class this `Instance` belongs to.
string

Name

A non-unique identifier of the `Instance`.
bool

Archivable

Determines if an `Instance` can be cloned using `/Instance/Clone` or saved to file.

Functions

void

AddSelectionParent ( string selectionName , Instance selectionParent )

Creates a gui selection group where gamepad gui navigation will only consider selectable gui objects that are within the group (children of selectionParent).

void

AddSelectionTuple ( string selectionName , Tuple selections )

Functions similarly to GuiService/AddSelectionParent, but you can give it a tuple of GuiObject that you want to be contained in the group.

Tuple

GetGuiInset ( )

Returns two DataType/Vector2 values representing the inset of user GUIs in pixels, from the top left corner of the screen and the bottom right corner of the screen respectively.

int

GetResolutionScale ( )

Returns the scale of the user’s resolution.

bool

IsTenFootInterface ( )

Returns true if the client is using the ten foot interface, which is a special version of Roblox’s UI, exclusive to consoles.

This is the only guaranteed way to verify if the user is on a console or not.

void

RemoveSelectionGroup ( string selectionName )

Removes a group that was created with GuiService/AddSelectionParent or GuiService/AddSelectionTuple.

void

SetUiMessage ( UiMessageType msgType , string uiMessage )

Sets the GuiService’s Ui message.

Inherited from Instance: Show Hide

string

GetFullName ( )

Returns a string describing the `Instance`'s ancestry.
RBXScriptSignal

GetPropertyChangedSignal ( string property )

Get an event that fires when a given property of an object changes.
Instance

FindFirstChildWhichIsA ( string className , bool recursive )

Returns the first child of the `Instance` for whom `Instance/IsA` returns true for the given className.
Array

GetDescendants ( )

[CustomLuaState]
Returns an array containing all of the `Instance`'s descendants.
bool

IsAncestorOf ( Instance descendant )

Returns true if an `Instance` is an ancestor of the given descendant.
bool

IsDescendantOf ( Instance ancestor )

Returns true if an `Instance` is a descendant of the given ancestor.
Instance

FindFirstChildOfClass ( string className )

Returns the first child of the `Instance` whose `Instance/ClassName|ClassName` is equal to the given className.
Instance

FindFirstChild ( string name , bool recursive )

Returns the first child of the `Instance` found with the given name.
Instance

FindFirstAncestorWhichIsA ( string className )

Returns the first ancestor of the `Instance` for whom `Instance/IsA` returns true for the given className.
Instance

FindFirstAncestorOfClass ( string className )

Returns the first ancestor of the `Instance` whose `Instance/ClassName` is equal to the given className.
Instance

FindFirstAncestor ( string name )

Returns the first ancestor of the `Instance` whose `Instance/Name` is equal to the given name.
bool

IsA ( string className )

Returns true if an `Instance`'s class matches or inherits from a given class
Instance

WaitForChild ( string childName , double timeOut )

[CustomLuaState] [CanYield]
Returns the child of the `Instance` with the given name. If the child does not exist, it will yield the current thread until it does.
string

GetDebugId ( int scopeLength )

[NotBrowsable]
Returns a coded string of the `Instance`s DebugId used internally by Roblox.
Objects

GetChildren ( )

Returns an array containing all of the `Instance`'s children.
void

Destroy ( )

Sets the `Instance/Parent` property to nil, locks the `Instance/Parent` property, disconnects all connections and calls Destroy on all children.
Instance

Clone ( )

Create a deep copy of a Roblox instance and descendants where `Archivable = true`.
void

ClearAllChildren ( )

This function destroys all of an `Instance`'s children.

Events

RBXScriptSignal

MenuClosed ( )

Fires when the user closes the Roblox coregui escape menu.

RBXScriptSignal

MenuOpened ( )

Fires when the user opens the Roblox coregui escape menu.

Inherited from Instance: Show Hide

RBXScriptSignal

DescendantRemoving ( Instance descendant )

Fires immediately before a descendant of the `Instance` is removed.
RBXScriptSignal

AncestryChanged ( Instance child , Instance parent )

Fires when the `Instance/Parent` property of the object or one of its ancestors is changed.
RBXScriptSignal

ChildAdded ( Instance child )

Fires when an object is parented to this `Instance`.
RBXScriptSignal

ChildRemoved ( Instance child )

Fires when a child is removed from this `Instance`.
RBXScriptSignal

DescendantAdded ( Instance descendant )

Fires when a descendant is added to the `Instance`.
RBXScriptSignal

Changed ( string property )

Fired immediately after a property of an object changes.