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GuiObject

Show deprecated

GuiObject

Show deprecated

GuiObject is an abstract class (much like BasePart) for a 2D user interface object. It defines all the properties relating to the display of a graphical user interface (GUI) object such as GuiObject/Size and GuiObject/Position. It also has some useful read-only properties like GuiObject/AbsolutePosition, GuiObject/AbsoluteSize, and GuiObject/AbsoluteRotation. It should be noted that GuiObject can have negative sizes and render normally, though GuiObject/AnchorPoint ought to be used to better control rendering.

To manipulate the layout of a GuiObject in special ways, you can use a UIComponent class such as UIListLayout, UIPadding or UIScale.

This class defines very simple animation methods: GuiObject/TweenPosition, GuiObject/TweenSize and GuiObject/TweenSizeAndPosition are good alternatives to TweenService for beginners.

GuiObject also defines events for user input like GuiObject/MouseEnter, GuiObject/TouchTap, GuiObject/InputBegan, GuiObject/InputChanged and GuiObject/InputEnded. The last three of these mimic the events of UserinputService of the same name. Although it is possible to detect mouse button events on any GuiObject using GuiObject/InputBegan, only ImageButton and TextButton have dedicated events for these (e.g. TextButton/MouseButton1Down). This event ought not be used for general button activation since not all platforms use a mouse; see TextButton/Activated.

Properties

bool

Active

Determines whether a UI element sinks input

Vector2

AnchorPoint

Determines the origin point of a UI element, relative to its absolute size.

Color3

BackgroundColor3

Determines the color of a UI element’s background.

float

BackgroundTransparency

Determines the transparency of the background of a GUI element.

Color3

BorderColor3

Determines the color of a UI element’s border.

int

BorderSizePixel

Determines the pixel width of a UI element’s border.

bool

ClipsDescendants

Determines if descendant UI elements outside of the bounds of a UI element should be invisible

int

LayoutOrder

Controls the sort order of a GuiObject when used with a UIGridStyleLayout

GuiObject

NextSelectionDown

Sets the GuiObject which will be selected when the Gamepad selector is moved in this direction.

GuiObject

NextSelectionLeft

Sets the GuiObject which will be selected when the Gamepad selector is moved in this direction.

GuiObject

NextSelectionRight

Sets the GuiObject which will be selected when the Gamepad selector is moved in this direction.

GuiObject

NextSelectionUp

Sets the GuiObject which will be selected when the Gamepad selector is moved in this direction.

UDim2

Position

Determine the pixel and scalar position of a UI element, relative to its parent.

float

Rotation

Determines the number of degrees by which a UI element is rotated.

bool

Selectable

Determine whether the object can be selected by a gamepad.

GuiObject

SelectionImageObject

Overrides the default selection adornment (used for gamepads). For best results, this should point to a GuiObject.

UDim2

Size

Determine the pixel and scalar size of a UI element, relative to its parent.

SizeConstraint

SizeConstraint

Selects the Size axes that a UI element that will be based on the parent Size

float

Transparency

[Hidden] [NotReplicated]

A mixed property of BackgroundTransparency and TextTransparency

bool

Visible

Determines whether a UI element and its descendants will be rendered.

int

ZIndex

Determines the order of UI element rendering

Inherited from GuiBase2d: Show Hide

LocalizationTable

RootLocalizationTable

A reference to a `LocalizationTable` to be used to apply automated localization to this GuiBase2d and its descendants.
bool

AutoLocalize

When set to true, localization will be applied to this GuiBase2d and its descendants based on the `GuiBase2d/RootLocalizationTable` specified for this GuiBase2d.
Vector2

AbsoluteSize

[ReadOnly] [NotReplicated]
Describes the actual screen size of a UI element, in pixels.
float

AbsoluteRotation

[ReadOnly] [NotReplicated]
Describes the actual screen rotation of a UI element, in degrees.
Vector2

AbsolutePosition

[ReadOnly] [NotReplicated]
Describes the actual screen position of a UI element, in pixels.

Inherited from Instance: Show Hide

int

DataCost

[ReadOnly] [NotReplicated]
The cost of saving the instance using data persistence.
Instance

Parent

Determines the hierarchical parent of the `Instance`.
bool

RobloxLocked

If true, the `Instance` and its descendants cannot be indexed or edited by a `Script` or `LocalScript` and will throw an error if it is attempted.
string

ClassName

[ReadOnly] [NotReplicated]
A read-only string representing the class this `Instance` belongs to.
string

Name

A non-unique identifier of the `Instance`.
bool

Archivable

Determines if an `Instance` can be cloned using `/Instance/Clone` or saved to file.

Functions

bool

TweenPosition ( UDim2 endPosition , EasingDirection easingDirection , EasingStyle easingStyle , float time , bool override , Function callback )

Smoothly moves a GUI to a new DataType/UDim2

bool

TweenSize ( UDim2 endSize , EasingDirection easingDirection , EasingStyle easingStyle , float time , bool override , Function callback )

Smoothly resizes a GUI to a new UDim2.

bool

TweenSizeAndPosition ( UDim2 endSize , UDim2 endPosition , EasingDirection easingDirection , EasingStyle easingStyle , float time , bool override , Function callback )

Smoothly moves a GUI to a new size and position.

Inherited from Instance: Show Hide

Objects

GetChildren ( )

Returns an array containing all of the `Instance`'s children.
void

Destroy ( )

Sets the `Instance/Parent` property to nil, locks the `Instance/Parent` property, disconnects all connections and calls Destroy on all children.
Instance

FindFirstChild ( string name , bool recursive )

Returns the first child of the `Instance` found with the given name.
RBXScriptSignal

GetPropertyChangedSignal ( string property )

Get an event that fires when a given property of an object changes.
string

GetFullName ( )

Returns a string describing the `Instance`'s ancestry.
Instance

FindFirstChildWhichIsA ( string className , bool recursive )

Returns the first child of the `Instance` for whom `Instance/IsA` returns true for the given className.
Array

GetDescendants ( )

[CustomLuaState]
Returns an array containing all of the `Instance`'s descendants.
bool

IsAncestorOf ( Instance descendant )

Returns true if an `Instance` is an ancestor of the given descendant.
bool

IsDescendantOf ( Instance ancestor )

Returns true if an `Instance` is a descendant of the given ancestor.
Instance

FindFirstChildOfClass ( string className )

Returns the first child of the `Instance` whose `Instance/ClassName|ClassName` is equal to the given className.
Instance

FindFirstAncestorWhichIsA ( string className )

Returns the first ancestor of the `Instance` for whom `Instance/IsA` returns true for the given className.
Instance

FindFirstAncestorOfClass ( string className )

Returns the first ancestor of the `Instance` whose `Instance/ClassName` is equal to the given className.
Instance

FindFirstAncestor ( string name )

Returns the first ancestor of the `Instance` whose `Instance/Name` is equal to the given name.
bool

IsA ( string className )

Returns true if an `Instance`'s class matches or inherits from a given class
Instance

WaitForChild ( string childName , double timeOut )

[CustomLuaState] [CanYield]
Returns the child of the `Instance` with the given name. If the child does not exist, it will yield the current thread until it does.
string

GetDebugId ( int scopeLength )

[NotBrowsable]
Returns a coded string of the `Instance`s DebugId used internally by Roblox.
Instance

Clone ( )

Create a deep copy of a Roblox instance and descendants where `Archivable = true`.
void

ClearAllChildren ( )

This function destroys all of an `Instance`'s children.

Events

RBXScriptSignal

InputBegan ( Instance input )

Fired when a user begins interacting via a Human-Computer Interface device (Mouse button down, touch begin, keyboard button down, etc).

RBXScriptSignal

InputChanged ( Instance input )

Fired when a user changes how they’re interacting via a Human-Computer Interface device (Mouse button down, touch begin, keyboard button down, etc).

RBXScriptSignal

InputEnded ( Instance input )

Fired when a user stops interacting via a Human-Computer Interface device (Mouse button down, touch begin, keyboard button down, etc).

RBXScriptSignal

MouseEnter ( int x , int y )

Fires when a user moves their mouse into a GUI element.

RBXScriptSignal

MouseLeave ( int x , int y )

Fires when a user moves their mouse out of a GUI element.

RBXScriptSignal

MouseMoved ( int x , int y )

Fires whenever a user moves their mouse while it is inside a GUI element.

RBXScriptSignal

MouseWheelBackward ( int x , int y )

Fires when a user scrolls their mouse wheel back when the mouse is over a GUI element.

RBXScriptSignal

MouseWheelForward ( int x , int y )

Fires when a user scrolls their mouse wheel forward when the mouse is over a GUI element.

RBXScriptSignal

SelectionGained ( )

Fired when the GuiObject is being focused on with the Gamepad selector.

RBXScriptSignal

SelectionLost ( )

Fired when the Gamepad selector stops focusing on the GuiObject.

RBXScriptSignal

TouchLongPress ( Array touchPositions , UserInputState state )

Fires when the player starts, continues and stops long-pressing the UI element

RBXScriptSignal

TouchPan ( Array touchPositions , Vector2 totalTranslation , Vector2 velocity , UserInputState state )

Fires when the player moves their finger on the UI element

RBXScriptSignal

TouchPinch ( Array touchPositions , float scale , float velocity , UserInputState state )

Fires when the player performs a pinch or pull gesture using two fingers on the UI element

RBXScriptSignal

TouchRotate ( Array touchPositions , float rotation , float velocity , UserInputState state )

Fires when the player performs a rotation gesture using two fingers on the UI element

RBXScriptSignal

TouchSwipe ( SwipeDirection swipeDirection , int numberOfTouches )

Fires when the player performs a swipe gesture on the UI element

RBXScriptSignal

TouchTap ( Array touchPositions )

Fires when the player performs a tap gesture on the UI element

Inherited from Instance: Show Hide

RBXScriptSignal

DescendantRemoving ( Instance descendant )

Fires immediately before a descendant of the `Instance` is removed.
RBXScriptSignal

AncestryChanged ( Instance child , Instance parent )

Fires when the `Instance/Parent` property of the object or one of its ancestors is changed.
RBXScriptSignal

ChildAdded ( Instance child )

Fires when an object is parented to this `Instance`.
RBXScriptSignal

ChildRemoved ( Instance child )

Fires when a child is removed from this `Instance`.
RBXScriptSignal

DescendantAdded ( Instance descendant )

Fires when a descendant is added to the `Instance`.
RBXScriptSignal

Changed ( string property )

Fired immediately after a property of an object changes.