Properties
bool
|
Determines whether a UI element sinks input |
Vector2
|
Determines the origin point of a |
Color3
|
Determines the color of a UI element’s background. |
float
|
Determines the transparency of the |
Color3
|
Determines the color of a |
int
|
Determines the pixel width of a UI element’s border. |
bool
|
Determines if descendant |
int
|
Controls the sort order of a |
GuiObject
|
Sets the GuiObject which will be selected when the Gamepad selector is moved in this direction |
GuiObject
|
Sets the GuiObject which will be selected when the Gamepad selector is moved in this direction |
GuiObject
|
Sets the GuiObject which will be selected when the Gamepad selector is moved in this direction |
GuiObject
|
Sets the GuiObject which will be selected when the Gamepad selector is moved in this direction |
UDim2
|
Determines the pixel and scalar position of a |
float
|
Determines the number of degrees by which a UI element is rotated |
bool
|
Determine whether the object can be selected by a gamepad. |
GuiObject
|
Overrides the default selection adornment (used for gamepads) |
UDim2
|
Determine the pixel and scalar size of a |
SizeConstraint
|
Selects the |
float
[Hidden]
[NotReplicated]
|
A mixed property of BackgroundTransparency and TextTransparency |
bool
|
Determines whether a |
int
|
Determines the order in which a |
Inherited from GuiBase2d: Show
LocalizationTable
|
A reference to a |
bool
|
When set to true, localization will be applied to this GuiBase2d and its descendants based on the |
Vector2
[ReadOnly]
[NotReplicated]
|
Describes the actual screen size of a UI element, in pixels. |
float
[ReadOnly]
[NotReplicated]
|
Describes the actual screen rotation of a UI element, in degrees. |
Vector2
[ReadOnly]
[NotReplicated]
|
Describes the actual screen position of a UI element, in pixels. |
int
[ReadOnly]
[NotReplicated]
|
The cost of saving the instance using data persistence. |
Instance
|
Determines the hierarchical parent of the |
bool
|
If true, the |
string
[ReadOnly]
[NotReplicated]
|
A read-only string representing the class this |
string
|
A non-unique identifier of the |
bool
|
Determines if an |
Functions
bool
|
Smoothly moves a GUI to a new |
bool
|
Smoothly resizes a GUI to a new |
bool
|
Smoothly moves a GUI to a new size and position |
Array
[CustomLuaState]
|
Returns an array containing all of the descendants of the instance |
Objects
|
Returns an array containing all of the |
void
|
Sets the |
Instance
|
Returns the first child of the |
RBXScriptSignal
|
Get an event that fires when a given property of an object changes. |
string
|
Returns a string describing the |
Instance
|
Returns the first child of the |
bool
|
Returns true if an |
bool
|
Returns true if an |
Instance
|
Returns the first child of the |
Instance
|
Returns the first ancestor of the |
Instance
|
Returns the first ancestor of the |
Instance
|
Returns the first ancestor of the |
bool
|
Returns true if an |
Instance
[CustomLuaState]
[CanYield]
|
Returns the child of the |
string
[NotBrowsable]
|
Returns a coded string of the |
Instance
|
Create a deep copy of a Roblox instance and descendants where |
void
|
This function destroys all of an |
Events
RBXScriptSignal
|
Fired when a user begins interacting via a Human-Computer Interface device (Mouse button down, touch begin, keyboard button down, etc) |
RBXScriptSignal
|
Fired when a user changes how they’re interacting via a Human-Computer Interface device (Mouse button down, touch begin, keyboard button down, etc) |
RBXScriptSignal
|
Fired when a user stops interacting via a Human-Computer Interface device (Mouse button down, touch begin, keyboard button down, etc) |
RBXScriptSignal
|
Fires when a user moves their mouse into a GUI element |
RBXScriptSignal
|
Fires when a user moves their mouse out of a GUI element |
RBXScriptSignal
|
Fires whenever a user moves their mouse while it is inside a GUI element |
RBXScriptSignal
|
Fires when a user scrolls their mouse wheel back when the mouse is over a GUI element |
RBXScriptSignal
|
Fires when a user scrolls their mouse wheel forward when the mouse is over a GUI element |
RBXScriptSignal
|
Fired when the GuiObject is being focused on with the Gamepad selector |
RBXScriptSignal
|
Fired when the Gamepad selector stops focusing on the GuiObject |
RBXScriptSignal
|
Fires when the player starts, continues and stops long-pressing the UI element |
RBXScriptSignal
|
Fires when the player moves their finger on the UI element |
RBXScriptSignal
|
Fires when the player performs a pinch or pull gesture using two fingers on the UI element |
RBXScriptSignal
|
Fires when the player performs a rotation gesture using two fingers on the UI element |
RBXScriptSignal
|
Fires when the player performs a swipe gesture on the UI element |
RBXScriptSignal
|
Fires when the player performs a tap gesture on the UI element |
RBXScriptSignal
|
Fires immediately before a descendant of the |
RBXScriptSignal
|
Fires when the |
RBXScriptSignal
|
Fires when an object is parented to this |
RBXScriptSignal
|
Fires when a child is removed from this |
RBXScriptSignal
|
Fires when a descendant is added to the |
RBXScriptSignal
|
Fired immediately after a property of an object changes. |